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General Tabletop Discussion
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Making spell descriptions less dense?
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<blockquote data-quote="Remathilis" data-source="post: 8802353" data-attributes="member: 7635"><p>300 feet is 300 feet. Even if you don't want to get into acoustic debates, you know that 300 feet is a large section of a structure and if the guards are in the next room, casting knock is going to alert them, but if the guards are on the other side of the complex, they will not. Moreover, it squashes misinterpretation between the caster and the DM, the former who thinks it's going to make a reasonably loud ding and the latter who thinks it's a choir of church bells ringing all at once.Again, if you and your players are on the same wavelength, that's cool. But the game can't assume they are.</p><p></p><p>A player once played a fighter who always described killing blows as decapitation. No special rules, just 0 HP = Highlander. The DM was cool with this because most of the time, killing an orc or goblin is just flavor text in the Mercer "how do you want to do this" sense. All went fine until the fighter, dominated by a mind flayer, critted and killed his friend the ranger. When it became time to raise the ranger after the fight, the DM noted that the fighter had decapitated the ranger as is his style and thus raise dead was of no use, they would need a resurrection spell. The ranger argued that there is no rule saying the fighter HAD to decapitate on every kill, and under the Normal rules he could be brought back with raise dead. That little bit of flavor cost another player his PC. </p><p></p><p>Again, if you do not have a problem with fiat rules made by the DM, simpler rules are fine. But I find a bit more robust (though not Pathfinder robust) rules kept everyone on the same page.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8802353, member: 7635"] 300 feet is 300 feet. Even if you don't want to get into acoustic debates, you know that 300 feet is a large section of a structure and if the guards are in the next room, casting knock is going to alert them, but if the guards are on the other side of the complex, they will not. Moreover, it squashes misinterpretation between the caster and the DM, the former who thinks it's going to make a reasonably loud ding and the latter who thinks it's a choir of church bells ringing all at once.Again, if you and your players are on the same wavelength, that's cool. But the game can't assume they are. A player once played a fighter who always described killing blows as decapitation. No special rules, just 0 HP = Highlander. The DM was cool with this because most of the time, killing an orc or goblin is just flavor text in the Mercer "how do you want to do this" sense. All went fine until the fighter, dominated by a mind flayer, critted and killed his friend the ranger. When it became time to raise the ranger after the fight, the DM noted that the fighter had decapitated the ranger as is his style and thus raise dead was of no use, they would need a resurrection spell. The ranger argued that there is no rule saying the fighter HAD to decapitate on every kill, and under the Normal rules he could be brought back with raise dead. That little bit of flavor cost another player his PC. Again, if you do not have a problem with fiat rules made by the DM, simpler rules are fine. But I find a bit more robust (though not Pathfinder robust) rules kept everyone on the same page. [/QUOTE]
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