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Making spell descriptions less dense?
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<blockquote data-quote="bloodtide" data-source="post: 8803744" data-attributes="member: 6684958"><p>As an Old School Gamer, OSR Gamer and 5E gamer, I can say........this is a can of worms.</p><p></p><p>You can only really have a decent rules lite game with a strong DM. If you have a young, inexperienced or otherwise weak DM, then a rule lite game will just be a ruin of a non game.</p><p></p><p>When a spell or any written rule, says something like "you can target any creature you can see" , there are players that will push against that. A couple players might just be clever, but most will be trying to ruin the game as part of a personal spotlight power trip. A smart, powerful, aggressive DM can easily swat away any silly player "wacky interpretation" with a simple "nope, does not work. The End."</p><p></p><p>And not every DM can, and not every DM is willing, to control a game with an Iron Fist. So this opens it wide for game disruptions and ruined games by the pushing players. 5E, like many editions before it, has lots of hard rules for things like spell descriptions. This is a great help for DMs that need it, as they can duck behind the rule book and point to a page to defend the game from pushing player attacks. </p><p></p><p>And this does not even mention how many players...and some DMs...like the hard rules for spell descriptions so "everyone" knows exactly how the spell works as "everyone" follows the rules.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8803744, member: 6684958"] As an Old School Gamer, OSR Gamer and 5E gamer, I can say........this is a can of worms. You can only really have a decent rules lite game with a strong DM. If you have a young, inexperienced or otherwise weak DM, then a rule lite game will just be a ruin of a non game. When a spell or any written rule, says something like "you can target any creature you can see" , there are players that will push against that. A couple players might just be clever, but most will be trying to ruin the game as part of a personal spotlight power trip. A smart, powerful, aggressive DM can easily swat away any silly player "wacky interpretation" with a simple "nope, does not work. The End." And not every DM can, and not every DM is willing, to control a game with an Iron Fist. So this opens it wide for game disruptions and ruined games by the pushing players. 5E, like many editions before it, has lots of hard rules for things like spell descriptions. This is a great help for DMs that need it, as they can duck behind the rule book and point to a page to defend the game from pushing player attacks. And this does not even mention how many players...and some DMs...like the hard rules for spell descriptions so "everyone" knows exactly how the spell works as "everyone" follows the rules. [/QUOTE]
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