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Making spell descriptions less dense?
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<blockquote data-quote="Composer99" data-source="post: 8803825" data-attributes="member: 7030042"><p>Personally, I'm all for trimming down spell descriptions as long as you can convey the same amount of information, or if any information is lost, it's stuff you don't mind losing.</p><p></p><p>I'm not quite convinced the proposed definition of knock in the OP is quite up to snuff, especially since it does actually reduce the spell's effectiveness (you can no longer end any securement or fastening other than locks with the spell). Personally, I'd also rather that categories of sound be defined separately in the rules so that you can say in spell descriptions that the spell "creates a loud sound" and everyone knows or can easily know what that means without the DM having to make it up on the spot - which also reduces the spell wordcount.</p><p></p><p>Something a bit more like...</p><p></p><p>That's ~73 words (knocking a full ~60 off the 5e spell description), and, as I read it, it allows you to everything you could do with 5e knock, and insofar as there is any "ask your DM" element to the spell, it provides (IMO) clear guidance as to what ought to be affected. A lock on a door, for instance, is clearly and unambiguously a "one thing that is locking, barring, or otherwise securing the target against being opened", and so is, say, an iron spike holding that door shut, while, say, the strap keeping your backpack secured to your person - or an iron spike keeping the door open! - is not.</p><p></p><p>(If you don't want to have defined sound categories, than you add a few words to indicate the audible range of the knock - to my mind, it should be unambiguous to the players that casting this spell risks inviting any nearby creatures to investigate the noise, which the word "loudly" by itself does not do (IMO) - unless, of course, "loudly" is a defined keyword.)</p></blockquote><p></p>
[QUOTE="Composer99, post: 8803825, member: 7030042"] Personally, I'm all for trimming down spell descriptions as long as you can convey the same amount of information, or if any information is lost, it's stuff you don't mind losing. I'm not quite convinced the proposed definition of knock in the OP is quite up to snuff, especially since it does actually reduce the spell's effectiveness (you can no longer end any securement or fastening other than locks with the spell). Personally, I'd also rather that categories of sound be defined separately in the rules so that you can say in spell descriptions that the spell "creates a loud sound" and everyone knows or can easily know what that means without the DM having to make it up on the spot - which also reduces the spell wordcount. Something a bit more like... That's ~73 words (knocking a full ~60 off the 5e spell description), and, as I read it, it allows you to everything you could do with 5e knock, and insofar as there is any "ask your DM" element to the spell, it provides (IMO) clear guidance as to what ought to be affected. A lock on a door, for instance, is clearly and unambiguously a "one thing that is locking, barring, or otherwise securing the target against being opened", and so is, say, an iron spike holding that door shut, while, say, the strap keeping your backpack secured to your person - or an iron spike keeping the door open! - is not. (If you don't want to have defined sound categories, than you add a few words to indicate the audible range of the knock - to my mind, it should be unambiguous to the players that casting this spell risks inviting any nearby creatures to investigate the noise, which the word "loudly" by itself does not do (IMO) - unless, of course, "loudly" is a defined keyword.) [/QUOTE]
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