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General Tabletop Discussion
*Dungeons & Dragons
Making Spellcasters feel Caster-y without actually Casting?
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<blockquote data-quote="DeviousQuail" data-source="post: 9781509" data-attributes="member: 7025431"><p>This reminds me of a funny homebrew item. The dimension 20 show misfits & magic used the kids on brooms rules for their game. Whenever you used magic you rolled the appropriate die and a d4. The system uses exploding dice so that d4 was really handy. Anyway, they would use the term "do magic about it" as a shorthand for using the d4. I wanted to emulate that a bit in 5e and created a ring that was effectively guidance on self as a reaction. You had to declare it before any rolls. If you did then you "did magic about it" and rolled 1d20+1d4+mod and if the magic die got a 4 then it exploded and you could roll it again. However, this was also clearly very powerful so there were two things added to balance it. In-game the action you took is obviously magically enhanced. Which could be negatively looked upon by others. Using the ring also meant that any roll of a 1 on the d4, at any point, was an automatic failure. </p><p></p><p>Tying it back to 5e and non-spell slot magic, I would have this as a magical effect a player could take. At it's base form I'd do something like d4 as a reaction on self, auto fail on a 1, no explosions, and can only be used on a subset of skills. Str/Dex/Con, Int, Wis, or Cha. From there it can grow to add explosions, bigger dice, more skill subsets, target others, remove the reaction cost, etc.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9781509, member: 7025431"] This reminds me of a funny homebrew item. The dimension 20 show misfits & magic used the kids on brooms rules for their game. Whenever you used magic you rolled the appropriate die and a d4. The system uses exploding dice so that d4 was really handy. Anyway, they would use the term "do magic about it" as a shorthand for using the d4. I wanted to emulate that a bit in 5e and created a ring that was effectively guidance on self as a reaction. You had to declare it before any rolls. If you did then you "did magic about it" and rolled 1d20+1d4+mod and if the magic die got a 4 then it exploded and you could roll it again. However, this was also clearly very powerful so there were two things added to balance it. In-game the action you took is obviously magically enhanced. Which could be negatively looked upon by others. Using the ring also meant that any roll of a 1 on the d4, at any point, was an automatic failure. Tying it back to 5e and non-spell slot magic, I would have this as a magical effect a player could take. At it's base form I'd do something like d4 as a reaction on self, auto fail on a 1, no explosions, and can only be used on a subset of skills. Str/Dex/Con, Int, Wis, or Cha. From there it can grow to add explosions, bigger dice, more skill subsets, target others, remove the reaction cost, etc. [/QUOTE]
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Making Spellcasters feel Caster-y without actually Casting?
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