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Making Spelljammer Scavver Encounter interesting (help needed)
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<blockquote data-quote="M_Natas" data-source="post: 9295677" data-attributes="member: 7025918"><p>[ATTACH=full]352814[/ATTACH]</p><p>Hello fellow DMs and D&D players, I'm in need of a little bit of help.</p><p>The last session of my campaign ended in a cliffhanger- the party went with their asteroid hopper (a small raft build to navigate inside dense asteroid fields without the ability to spelljam) to a ship wreck as part of a salvage quest - also hoping to get it fixed and get in possession of a spelljamming able ship.</p><p></p><p>After killing off the zombified crew of the Ship, they were now going to fix it up and had to do that from the outside.</p><p></p><p>While being outside, beginning the repairs (which could take at least a day or so to get the ship back up and flying) they noticed the arrival of a night scavver - and not only a night scavver, but the same night scavver that just a week earlier bit the wizard in half and killed him instantly with one bite (it was a random encounter and the Wizard decided to use a harpoon on the night scavver - at level 2 - outch, but that set up this peticular night scavver as a recurring villain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), which led to him being resurrected at a nearby temple but being indebted for it by the local goddess.</p><p></p><p>So right now the party is pretty scared because of the arrival of the night scavver.</p><p></p><p>So, this is a setup for a small boss battle. My problem now is, after looking over the night scavver statblock ... it is so simple and quite boring. How can I make this fight memorable and exciting?</p><p></p><p>So far the setup is:</p><p>The night scavver is roughly 200 (3 rounds before he could attack) feet away from the wreck.</p><p>The party just leveled up to level 4.</p><p>The wizard and the Druid are outside the wreck for repair duties. On deck of the wreck Are the ranger and rogue. On the asteroid hopper are the Barbarian and Sorcerer.</p><p>On an nearby asteroid are gray scavvers (which are like the spawn of the night scavver and this is his nest basically).</p><p></p><p>So far the battle would go like this:</p><p>The night scavver would fly to the wreck. The party would have two rounds to attack with ranged attacks and use the ballista (they already loaded) on deck, before the night scavver is close by. The night scavver would then attack the nearest or PC or the one who did the most damage. When one PC gets hurt, the grey scavvers in the nest would smell blood and come out of the nest. They would be in two rounds at the wreck, ready to attack.</p><p></p><p>Because this is the Nest of the Night Scavver, I don't think he would flee easily when he took to much damage.</p><p></p><p>One Idea I had, to make that whole battle more exciting is having the night scavver "dive" under the bigger asteroid and try to sneak up from different sides onto the party.</p><p></p><p>So, that is so far my battleplan. Has anybody any ideas on how I could make that more exciting and interesting?</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9295677, member: 7025918"] [ATTACH type="full"]352814[/ATTACH] Hello fellow DMs and D&D players, I'm in need of a little bit of help. The last session of my campaign ended in a cliffhanger- the party went with their asteroid hopper (a small raft build to navigate inside dense asteroid fields without the ability to spelljam) to a ship wreck as part of a salvage quest - also hoping to get it fixed and get in possession of a spelljamming able ship. After killing off the zombified crew of the Ship, they were now going to fix it up and had to do that from the outside. While being outside, beginning the repairs (which could take at least a day or so to get the ship back up and flying) they noticed the arrival of a night scavver - and not only a night scavver, but the same night scavver that just a week earlier bit the wizard in half and killed him instantly with one bite (it was a random encounter and the Wizard decided to use a harpoon on the night scavver - at level 2 - outch, but that set up this peticular night scavver as a recurring villain :D), which led to him being resurrected at a nearby temple but being indebted for it by the local goddess. So right now the party is pretty scared because of the arrival of the night scavver. So, this is a setup for a small boss battle. My problem now is, after looking over the night scavver statblock ... it is so simple and quite boring. How can I make this fight memorable and exciting? So far the setup is: The night scavver is roughly 200 (3 rounds before he could attack) feet away from the wreck. The party just leveled up to level 4. The wizard and the Druid are outside the wreck for repair duties. On deck of the wreck Are the ranger and rogue. On the asteroid hopper are the Barbarian and Sorcerer. On an nearby asteroid are gray scavvers (which are like the spawn of the night scavver and this is his nest basically). So far the battle would go like this: The night scavver would fly to the wreck. The party would have two rounds to attack with ranged attacks and use the ballista (they already loaded) on deck, before the night scavver is close by. The night scavver would then attack the nearest or PC or the one who did the most damage. When one PC gets hurt, the grey scavvers in the nest would smell blood and come out of the nest. They would be in two rounds at the wreck, ready to attack. Because this is the Nest of the Night Scavver, I don't think he would flee easily when he took to much damage. One Idea I had, to make that whole battle more exciting is having the night scavver "dive" under the bigger asteroid and try to sneak up from different sides onto the party. So, that is so far my battleplan. Has anybody any ideas on how I could make that more exciting and interesting? [/QUOTE]
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