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General Tabletop Discussion
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Making Spelljammer Scavver Encounter interesting (help needed)
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9295859" data-attributes="member: 7044704"><p>I'd certainly lean into the verticality aspect of the battlefield like you said, letting the scavvers avoid long-ranged attacks by staying skimming along the blind side of the rock until they can sweep up the sides and attack from different angles. Maybe keep them moving and using hit and run tactics as long as possible. Providing the wreck with a few old, decaying nets that the PCs could use to tangle up a scavver so it could be mobbed in melee would add another wrinkle, with a chance the scavver can break free at an inconvenient moment (because it's an old, rotting net after all) or even a possibility of it backfiring when the scavver isn't sufficiently restrained and swims off dragging the net-user(s) with it. The night scavver might similarly try to bite and drag away a victim.</p><p></p><p>Scavvers might get in each others' way if they try to attack the same victim, possibly even snapping at one another out of frustration. They might also go into a feeding frenzy and start attacking at random, including each other. The chopped-up zombies are probably too rotten to make good chum, but deliberately gutting a dead scavver (or any handy livestock - I've seen weirder things than goats on 2e AD&D equipment lists) might trigger that frenzy. Maybe smearing yourself with zombie juice might discouarge attacks too, the scavvers were apparently leaving them alone despite nesting nearby. Disease check chance for that trick, yeah?</p><p></p><p>Post-battle, scavvers are prone to swallowing oddball items if you want to hand out some extra loot to folks willing to get messy. Messier.</p><p></p><p>That's about all I've got.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9295859, member: 7044704"] I'd certainly lean into the verticality aspect of the battlefield like you said, letting the scavvers avoid long-ranged attacks by staying skimming along the blind side of the rock until they can sweep up the sides and attack from different angles. Maybe keep them moving and using hit and run tactics as long as possible. Providing the wreck with a few old, decaying nets that the PCs could use to tangle up a scavver so it could be mobbed in melee would add another wrinkle, with a chance the scavver can break free at an inconvenient moment (because it's an old, rotting net after all) or even a possibility of it backfiring when the scavver isn't sufficiently restrained and swims off dragging the net-user(s) with it. The night scavver might similarly try to bite and drag away a victim. Scavvers might get in each others' way if they try to attack the same victim, possibly even snapping at one another out of frustration. They might also go into a feeding frenzy and start attacking at random, including each other. The chopped-up zombies are probably too rotten to make good chum, but deliberately gutting a dead scavver (or any handy livestock - I've seen weirder things than goats on 2e AD&D equipment lists) might trigger that frenzy. Maybe smearing yourself with zombie juice might discouarge attacks too, the scavvers were apparently leaving them alone despite nesting nearby. Disease check chance for that trick, yeah? Post-battle, scavvers are prone to swallowing oddball items if you want to hand out some extra loot to folks willing to get messy. Messier. That's about all I've got. [/QUOTE]
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