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Making Spelljammer Scavver Encounter interesting (help needed)
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9295945" data-attributes="member: 7044704"><p>Belly treasure might also raise fewer questions. Scavvers are pretty much space sharks, and someone's bound to mention that real sharks don't nest as such. Many of them are "obligate ram ventilators" (ie they need to keep moving to force water through their gills so they can breathe) but that probably isn't a factor with scavvers (there being no oxygen to extract in wildspace, after all). OTOH, even ORV sharks have been found resting motionless in areas with high oxygen content and low salinity (inside some reef cavities, that is), and scavvers do presumably need to refresh their atmosphere envelopes once in a while. If the asteroids have borderline stale air overall, maybe the scavver "nest" is a big pocket of "space coral" that generates high-quality breathable air in much the same way your sheep do and they're just resting there when the action starts and the scent of blood sends them out hunting.</p><p></p><p>That might actually be helpful if repairs and healing turn out to take a while, the sheep all get eaten by scavvers and the air keeps getting worse as time goes by. Having a coral "oxygen shelter" nearby would remedy that problem to a degree, at the risk of having other wildlife or even travelers unexpectedly stop by to use it as well. Might even be some loot left behind by past visitors that met a sticky end there, or maybe someone stashed treasure in what they thought was a secret hidey-hole.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9295945, member: 7044704"] Belly treasure might also raise fewer questions. Scavvers are pretty much space sharks, and someone's bound to mention that real sharks don't nest as such. Many of them are "obligate ram ventilators" (ie they need to keep moving to force water through their gills so they can breathe) but that probably isn't a factor with scavvers (there being no oxygen to extract in wildspace, after all). OTOH, even ORV sharks have been found resting motionless in areas with high oxygen content and low salinity (inside some reef cavities, that is), and scavvers do presumably need to refresh their atmosphere envelopes once in a while. If the asteroids have borderline stale air overall, maybe the scavver "nest" is a big pocket of "space coral" that generates high-quality breathable air in much the same way your sheep do and they're just resting there when the action starts and the scent of blood sends them out hunting. That might actually be helpful if repairs and healing turn out to take a while, the sheep all get eaten by scavvers and the air keeps getting worse as time goes by. Having a coral "oxygen shelter" nearby would remedy that problem to a degree, at the risk of having other wildlife or even travelers unexpectedly stop by to use it as well. Might even be some loot left behind by past visitors that met a sticky end there, or maybe someone stashed treasure in what they thought was a secret hidey-hole. [/QUOTE]
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