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Making Spelljammer Scavver Encounter interesting (help needed)
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<blockquote data-quote="Dan Dillon" data-source="post: 9295953" data-attributes="member: 6873198"><p>I love this setup, and great suggestions above. </p><p></p><p>Consider adding some environmental hazards like the asteroid shifting and possibly knocking characters prone. Minor meteor showers as smaller rocks drift through and crash into the bigger asteroid. Or even the scavver being cunning and on its home turf, it uses rocks as ranged weapons to distract and soften up targets before it charges in, maybe it darts out of cover on the far side of a rock to bat a smaller rock with its tail like a catapult stone (or whatever damage you feel is appropriate--that might be a little too real). </p><p></p><p>If you're worried about the scavver dragging away a single victim being too deadly, maybe have it bite and fling them out of the gravity of the asteroid, so they have to worry about drifting away if they can't fly. Give them checks to catch smaller rocks, push back off to send them back to the battle, ways for allies to throw ropes or grappling hooks to them, grab one of the gray scavvers and use it like an unwilling jetski to pull them back to the fight, etc. </p><p></p><p>Maybe the gray scavvers are poised to go after targets the night scavver separates and sends drifting.</p></blockquote><p></p>
[QUOTE="Dan Dillon, post: 9295953, member: 6873198"] I love this setup, and great suggestions above. Consider adding some environmental hazards like the asteroid shifting and possibly knocking characters prone. Minor meteor showers as smaller rocks drift through and crash into the bigger asteroid. Or even the scavver being cunning and on its home turf, it uses rocks as ranged weapons to distract and soften up targets before it charges in, maybe it darts out of cover on the far side of a rock to bat a smaller rock with its tail like a catapult stone (or whatever damage you feel is appropriate--that might be a little too real). If you're worried about the scavver dragging away a single victim being too deadly, maybe have it bite and fling them out of the gravity of the asteroid, so they have to worry about drifting away if they can't fly. Give them checks to catch smaller rocks, push back off to send them back to the battle, ways for allies to throw ropes or grappling hooks to them, grab one of the gray scavvers and use it like an unwilling jetski to pull them back to the fight, etc. Maybe the gray scavvers are poised to go after targets the night scavver separates and sends drifting. [/QUOTE]
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Making Spelljammer Scavver Encounter interesting (help needed)
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