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Making Spelljammer Scavver Encounter interesting (help needed)
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<blockquote data-quote="M_Natas" data-source="post: 9336753" data-attributes="member: 7025918"><p>So - Players being players - they won more easily than expected. But they did it in a deserving way.</p><p></p><p>So, the Night Scavver they saw at the end of the last session disappeared back into the asteroid field and hurled a small asteroid onto the players - while they were busy with deflecting that, they night scavver snook in from below to attack.</p><p>The small asteroid impacted on the bigger one the players were standing on, activating the dust thistles, reducing their view range to 5 feet. </p><p>Wisely the put their space sheep into the asteroid hopper.</p><p>In the first active battle round the night scavver pushed the Druid/Cleric of the asteroid into the wildspace (he was the loudest - so he attracted the night scavver) - so the Druid/Cleric was outside the dustcloud - and could also see the smaller scavvers arriving from the other asteorid - so he cast a fog cloud in the hopes to distract them to get them more time to fight of the night scavver before the smaller ones arrived. He also had a flying speed so he easily could go back into the fight.</p><p>The Night Scavver after that was really unlucky with its rolls and only hit the Wizard ones, nearly downing him again. </p><p>The Barbarian saved the day actually - but not with a barbarian ability, but with his arakocra ability: With Gust of Wind he basically freed the Deck of the Ship they were fighting on from the Dust Cloud and slowed the Night Scavver so that it stopped at the end of its round on the deck, giving all the party the time to strike - and they did with very high rolls - dismembering the poor night scavver.</p><p></p><p>After that the smaller scavvers came, but they are small fish and were killed of easily without the big night scavver to protect them.</p><p></p><p>At the beginning the party was really scared, but when they banded together on the deck of the ship and had the Gust of Wind clear the Deck so they could see, they won.</p><p></p><p>And as their treasure they were able to fix the spelljammer ship and got a lot of food from the night scavver and the smaller scavvers. They also explored the small scavver nest, learning about the ecosystem of the asteroid belt, found the old pirate hideout and some more infos as to why the spelljammer ship was stranded there (the pilot was payed of the strand it there so the pirates could take over - but the pirates were eaten by the scavvers, too ...)</p><p></p><p>So at Level 4 they had their first spelljammer flight (to the Star Trek Next Gen Theme ^^), flying back to planktown in mere minutes what took before 5 days to fly.</p><p>They arrived at planktown, finding the harbour in ruins, some buildings still burning - and we ended the session there on a cliffhanger.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9336753, member: 7025918"] So - Players being players - they won more easily than expected. But they did it in a deserving way. So, the Night Scavver they saw at the end of the last session disappeared back into the asteroid field and hurled a small asteroid onto the players - while they were busy with deflecting that, they night scavver snook in from below to attack. The small asteroid impacted on the bigger one the players were standing on, activating the dust thistles, reducing their view range to 5 feet. Wisely the put their space sheep into the asteroid hopper. In the first active battle round the night scavver pushed the Druid/Cleric of the asteroid into the wildspace (he was the loudest - so he attracted the night scavver) - so the Druid/Cleric was outside the dustcloud - and could also see the smaller scavvers arriving from the other asteorid - so he cast a fog cloud in the hopes to distract them to get them more time to fight of the night scavver before the smaller ones arrived. He also had a flying speed so he easily could go back into the fight. The Night Scavver after that was really unlucky with its rolls and only hit the Wizard ones, nearly downing him again. The Barbarian saved the day actually - but not with a barbarian ability, but with his arakocra ability: With Gust of Wind he basically freed the Deck of the Ship they were fighting on from the Dust Cloud and slowed the Night Scavver so that it stopped at the end of its round on the deck, giving all the party the time to strike - and they did with very high rolls - dismembering the poor night scavver. After that the smaller scavvers came, but they are small fish and were killed of easily without the big night scavver to protect them. At the beginning the party was really scared, but when they banded together on the deck of the ship and had the Gust of Wind clear the Deck so they could see, they won. And as their treasure they were able to fix the spelljammer ship and got a lot of food from the night scavver and the smaller scavvers. They also explored the small scavver nest, learning about the ecosystem of the asteroid belt, found the old pirate hideout and some more infos as to why the spelljammer ship was stranded there (the pilot was payed of the strand it there so the pirates could take over - but the pirates were eaten by the scavvers, too ...) So at Level 4 they had their first spelljammer flight (to the Star Trek Next Gen Theme ^^), flying back to planktown in mere minutes what took before 5 days to fly. They arrived at planktown, finding the harbour in ruins, some buildings still burning - and we ended the session there on a cliffhanger. [/QUOTE]
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