Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Making Spycraft chases sizzle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 1470403" data-attributes="member: 259"><p>I'm getting ready to play in a Spycraft game that Spider is running, and I'm very excited by it. However, we ran through a trial chase last night to familiarize ourselves with the rules, and they seemed a little, well, clunky, to say the least.</p><p> </p><p>Here's how it looks to us:</p><p>Ignoring, for a moment, the speed, each driver looks at eight possible maneuvers (some of which don't make logical sense to us, but no matter), discards the ones that are impossible due to distance, and chooses one that they like. The GM cross-references the two choices on a chart to find out what modifiers each driver gets based on the other driver's choice. Each driver rolls a D20, adding her drive skill and vehicle handling and cross-referenced modifier. The results are compared, and often the losing result is subtracted from the winning result, and sometimes a multiplier is applied to the resulting number, and then results are calculated.</p><p></p><p>Geez! This is worse than THAC0!</p><p> </p><p>There are also some weird patterns that arise. Apparently, if I chase you really hard (redlining maneuver) and you just try to escape normally (pulling away maneuver), you're likelier to win the opposed check. Huh?</p><p> </p><p>Also, low level agents are both far likelier to die in crashes, AND far likelier to get in crashes. This makes chases a very bad idea at low levels, but not much of an issue at high levels--not an ideal curve.</p><p> </p><p>My question is, you folks who have run Spycraft: how do you simplify or modify the rules so that they remain fun and don't require an advanced degree in trigonometry? Especially if you're around, Piratecat, we both had tremendous fun in the chase you ran, but neither of us could remember how that worked ruleswise.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1470403, member: 259"] I'm getting ready to play in a Spycraft game that Spider is running, and I'm very excited by it. However, we ran through a trial chase last night to familiarize ourselves with the rules, and they seemed a little, well, clunky, to say the least. Here's how it looks to us: Ignoring, for a moment, the speed, each driver looks at eight possible maneuvers (some of which don't make logical sense to us, but no matter), discards the ones that are impossible due to distance, and chooses one that they like. The GM cross-references the two choices on a chart to find out what modifiers each driver gets based on the other driver's choice. Each driver rolls a D20, adding her drive skill and vehicle handling and cross-referenced modifier. The results are compared, and often the losing result is subtracted from the winning result, and sometimes a multiplier is applied to the resulting number, and then results are calculated. Geez! This is worse than THAC0! There are also some weird patterns that arise. Apparently, if I chase you really hard (redlining maneuver) and you just try to escape normally (pulling away maneuver), you're likelier to win the opposed check. Huh? Also, low level agents are both far likelier to die in crashes, AND far likelier to get in crashes. This makes chases a very bad idea at low levels, but not much of an issue at high levels--not an ideal curve. My question is, you folks who have run Spycraft: how do you simplify or modify the rules so that they remain fun and don't require an advanced degree in trigonometry? Especially if you're around, Piratecat, we both had tremendous fun in the chase you ran, but neither of us could remember how that worked ruleswise. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making Spycraft chases sizzle
Top