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General Tabletop Discussion
*Dungeons & Dragons
Making standard items less vanilla.
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<blockquote data-quote="EzekielRaiden" data-source="post: 6800300" data-attributes="member: 6790260"><p>I'm glad you liked those examples, [MENTION=12283]Illithidbix[/MENTION]. A user on RPG.net (where I originally posted those ideas) made a blogpost about similar things, which you can read <a href="http://d-infinity.net/blog/derek-holland/metals-and-materials-magic-item-creation-add" target="_blank">here</a>.</p><p></p><p>I, too, really liked at least the idea of the tables in the 5e playtest--adding a light touch of character to every weapon. I don't think I would necessarily use them all the time, but they provide a useful tool whenever you want to help make a magic weapon exist as more than a functional tool. At the same time, I think the "magic materials" approach is a slightly better choice for a handful of reasons. One of the simplest is just that I feel it makes intuitive sense that certain materials need to "bond" to someone in order to function at full capacity.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6800300, member: 6790260"] I'm glad you liked those examples, [MENTION=12283]Illithidbix[/MENTION]. A user on RPG.net (where I originally posted those ideas) made a blogpost about similar things, which you can read [URL="http://d-infinity.net/blog/derek-holland/metals-and-materials-magic-item-creation-add"]here[/URL]. I, too, really liked at least the idea of the tables in the 5e playtest--adding a light touch of character to every weapon. I don't think I would necessarily use them all the time, but they provide a useful tool whenever you want to help make a magic weapon exist as more than a functional tool. At the same time, I think the "magic materials" approach is a slightly better choice for a handful of reasons. One of the simplest is just that I feel it makes intuitive sense that certain materials need to "bond" to someone in order to function at full capacity. [/QUOTE]
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Making standard items less vanilla.
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