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Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="Piratecat" data-source="post: 5408185" data-attributes="member: 2"><p>Jon, Asmor is right. I think you're missing the point. Superheroes wear cool costumes and don't use gear <em>because it's awesome.</em> Because they can. Because if they didn't, it'd be a spy or special forces story instead of a superhero comic. </p><p></p><p>There's a reason that superheroes never reuse the incredible technological and magical gadgets that they get from defeated foes. Unlike D&D, superheroes don't generally change their power set or use new tools; it's not part of the genre, for the same reason that westerns seem to always involve gunslingers facing off at dawn on a deserted street. </p><p></p><p>My advice is to separate "stylish" from "utilitarian" in your mind. Superheroes are stylish -- they look amazing and try to do the coolest thing at any given time. Spies and special forces are utilitarian and do what needs to get done in order to complete the missions. Commandos don't monologue, for instance, but that's a superhero and supervillain trademark.</p><p></p><p>You may have more luck if you think of the superhero game as occurring in a comic book. Measure time and distance by the number of panels each scene takes up on the imaginary page. Shoot for cinematic poses and opportunities for the PCs to be awesome. It helps.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5408185, member: 2"] Jon, Asmor is right. I think you're missing the point. Superheroes wear cool costumes and don't use gear [i]because it's awesome.[/i] Because they can. Because if they didn't, it'd be a spy or special forces story instead of a superhero comic. There's a reason that superheroes never reuse the incredible technological and magical gadgets that they get from defeated foes. Unlike D&D, superheroes don't generally change their power set or use new tools; it's not part of the genre, for the same reason that westerns seem to always involve gunslingers facing off at dawn on a deserted street. My advice is to separate "stylish" from "utilitarian" in your mind. Superheroes are stylish -- they look amazing and try to do the coolest thing at any given time. Spies and special forces are utilitarian and do what needs to get done in order to complete the missions. Commandos don't monologue, for instance, but that's a superhero and supervillain trademark. You may have more luck if you think of the superhero game as occurring in a comic book. Measure time and distance by the number of panels each scene takes up on the imaginary page. Shoot for cinematic poses and opportunities for the PCs to be awesome. It helps. [/QUOTE]
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