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Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="Remathilis" data-source="post: 5408421" data-attributes="member: 7635"><p>I think its a flaw in RPGs in general. </p><p></p><p>I recall running a "Beyond the Supernatural" one-shot on a college campus where the PCs were invited to a Frat party that just-so-happened to also be a giant Satanic orgy. Immediately, these normal, everyday college kids whip out their handguns and start firing! I kindly remind them that firearms are prohibited on college campuses, which turns into a logic-defying twist of reality that allowed them to secretly pack enough heat to take down a rhino (not to mention a demonic entity) while also managing to have flashlights, medical kits, extra ammo, and a bowie knife on stashed on various persons.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>I'm certain this mentality comes from the "11-foot pole" era of D&D, where people load their charsheets up with extra junk (mundane and magical) to have the answer to nearly any problem they could possibly encounter. It fails miserably when taken out of the Dungeon mentality however. Few, if any people carry more than a wallet, keys, cellphone, make-up, pen, chapstick or perhaps a pocket-knife (and that's becoming increasingly uncommon).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5408421, member: 7635"] I think its a flaw in RPGs in general. I recall running a "Beyond the Supernatural" one-shot on a college campus where the PCs were invited to a Frat party that just-so-happened to also be a giant Satanic orgy. Immediately, these normal, everyday college kids whip out their handguns and start firing! I kindly remind them that firearms are prohibited on college campuses, which turns into a logic-defying twist of reality that allowed them to secretly pack enough heat to take down a rhino (not to mention a demonic entity) while also managing to have flashlights, medical kits, extra ammo, and a bowie knife on stashed on various persons.:eek: I'm certain this mentality comes from the "11-foot pole" era of D&D, where people load their charsheets up with extra junk (mundane and magical) to have the answer to nearly any problem they could possibly encounter. It fails miserably when taken out of the Dungeon mentality however. Few, if any people carry more than a wallet, keys, cellphone, make-up, pen, chapstick or perhaps a pocket-knife (and that's becoming increasingly uncommon). [/QUOTE]
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