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Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="prosfilaes" data-source="post: 5408723" data-attributes="member: 40166"><p>If you want me to play an average college student trapped in a frat party gone wrong, try Primetime Adventures or Dread. Toss a game like Beyond the Supernatural at me, where you list hit points and attack values prominently, the first thing I start thinking of is what to do to keep the first up and make the second useful.</p><p></p><p>Not only that, victim-level horror strikes me as a genre that's not popular in RPGs for a reason: most people like to play competent, powerful even, characters. Dread and Primetime Adventures both give the player enough power to make it fun, but I can't imagine it ever being fun in a game like Beyond the Supernatural. If your players load their characters down with weaponry, maybe it's because they don't really want to play the genre.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5408723, member: 40166"] If you want me to play an average college student trapped in a frat party gone wrong, try Primetime Adventures or Dread. Toss a game like Beyond the Supernatural at me, where you list hit points and attack values prominently, the first thing I start thinking of is what to do to keep the first up and make the second useful. Not only that, victim-level horror strikes me as a genre that's not popular in RPGs for a reason: most people like to play competent, powerful even, characters. Dread and Primetime Adventures both give the player enough power to make it fun, but I can't imagine it ever being fun in a game like Beyond the Supernatural. If your players load their characters down with weaponry, maybe it's because they don't really want to play the genre. [/QUOTE]
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