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General Tabletop Discussion
*TTRPGs General
Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="Umbran" data-source="post: 5409096" data-attributes="member: 177"><p>You're still trying to beat challenges by having the right gear - that's an arms race. List out all your gear. The GM can construct a scenario you aren't prepared for. And, as I said, it is the GM's job to present a challenge - it is supposed to be difficult, no matter what gear you are carrying. </p><p></p><p>This is a difference between games and real life - in real life you want life-and-death struggles to be as easy as possible. But easy in a game is boring.</p><p></p><p>Your non-strong hero is faced with a heavy object? Well, if the GM is a real jerk, there's no other way to deal with it than by block and tackle. But, for the majority of the time, there's some way around the obstacle that uses something you can do. That's part of the genre, too, you know. The heroes have the stuff, but they sometimes have to use some ingenuity.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5409096, member: 177"] You're still trying to beat challenges by having the right gear - that's an arms race. List out all your gear. The GM can construct a scenario you aren't prepared for. And, as I said, it is the GM's job to present a challenge - it is supposed to be difficult, no matter what gear you are carrying. This is a difference between games and real life - in real life you want life-and-death struggles to be as easy as possible. But easy in a game is boring. Your non-strong hero is faced with a heavy object? Well, if the GM is a real jerk, there's no other way to deal with it than by block and tackle. But, for the majority of the time, there's some way around the obstacle that uses something you can do. That's part of the genre, too, you know. The heroes have the stuff, but they sometimes have to use some ingenuity. [/QUOTE]
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