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Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="Piratecat" data-source="post: 5409959" data-attributes="member: 2"><p>I was just thinking that for a gadgeteer or tech guy in a supers game, I'd probably allow a <em>bag of endless stuff</em> that allowed him to whip out whatever tool he needed when he needed it. Lets face it, something that defines most supers games is scope. Adventures usually revolve around the hyperintelligent gorilla whose proton ray is dragging the moon into the earth, not whether you have the phillips head screwdriver you need.</p><p></p><p>Jon, what power level are you shooting for? Are these guys going to be lower power street-level gritty heroes (in which case most of my advice is flawed), "regular" powered silver age heroes like members of the Justice League, or ultra-powerful majestic class heroes who can single-handedly stop wars? It's a little like heroic, paragon and epic tiers in 4e D&D. That has a massive impact on the scope and feel of the game.</p><p></p><p>While I often prefer a more defined set of rules, I'd love to see your system if you want to share. You could also look at RISUS (free, just google it), which is the best flexible rules-extra-light system I know.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5409959, member: 2"] I was just thinking that for a gadgeteer or tech guy in a supers game, I'd probably allow a [i]bag of endless stuff[/i] that allowed him to whip out whatever tool he needed when he needed it. Lets face it, something that defines most supers games is scope. Adventures usually revolve around the hyperintelligent gorilla whose proton ray is dragging the moon into the earth, not whether you have the phillips head screwdriver you need. Jon, what power level are you shooting for? Are these guys going to be lower power street-level gritty heroes (in which case most of my advice is flawed), "regular" powered silver age heroes like members of the Justice League, or ultra-powerful majestic class heroes who can single-handedly stop wars? It's a little like heroic, paragon and epic tiers in 4e D&D. That has a massive impact on the scope and feel of the game. While I often prefer a more defined set of rules, I'd love to see your system if you want to share. You could also look at RISUS (free, just google it), which is the best flexible rules-extra-light system I know. [/QUOTE]
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