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Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="Janx" data-source="post: 5410168" data-attributes="member: 8835"><p>bear in mind, I mostly stuck to the x-titles...</p><p></p><p>In Tony's case, after surviving the initial threat that he's unprepared for, doesn't he generally go back to base, and grab/build/modify the appropriate suit, then go out to face his enemy. And whether that modification is shown before its use to the reader, is a story-telling trick.</p><p></p><p>meaning, each hero has a standard load-out at the start of the adventure. If we're starting a scene media res, it's possible he's got a special load out for the situation. he goes through the first part of the adventure (act 1) which might not even be about the "real" plot, just some general heroic stuff. Then, the big surprise problem comes, and he finds he is ill-prepared, or his basic tool-set is foiled. So we see a montage as he either improvises right there, or goes back to base to prepare a clever solution. Montage completed, the hero goes forth to face his foe a second time, this time with a surprise in store for his villainous foe.</p><p></p><p>The gist is, Jarvis is NOT following Tony with a truck full of alternate IM suits, just in case. That doesn't mean Tony is ever really without A suit (take the beginning of IM2). It just means that he doesn't travel around with ALL of his potential goodies.</p><p></p><p>This pattern seems to hold true for almost all the comics or cartoons I ever saw. Especially for the ones where it had a smart character (like Peter Parker).</p><p></p><p>So PCs would have a general SOP gear list (comms, lights, fire, fasters/rope). A hero that lacks mobility would have transport and a means to climb (grappling gun). Some of that might be stowed in their vehicle </p><p></p><p>Which means for a slow scene, they can probably have access to it, for an action scene, there's no time to be digging for a rope and and soldering iron.</p><p></p><p>Other special equipment for problem solving requires a trip to base, or field improvisation by the genius on the team (Reed Richards qualifies, as he technically does not have an Inventor super power like Forge).</p><p></p><p>Heck, this even follows the crime drama pattern. Detectives don't solve the case at the crime scene. They gather clues, then go back to base for analysis and prep, before they go confront the bad guy. Wherein they show up wearing bulletproof vests and heavier firepower.</p><p></p><p>So it's not that they don't have gadgets. Its that they don't carrry ALL of them to every SCENE in the game.</p></blockquote><p></p>
[QUOTE="Janx, post: 5410168, member: 8835"] bear in mind, I mostly stuck to the x-titles... In Tony's case, after surviving the initial threat that he's unprepared for, doesn't he generally go back to base, and grab/build/modify the appropriate suit, then go out to face his enemy. And whether that modification is shown before its use to the reader, is a story-telling trick. meaning, each hero has a standard load-out at the start of the adventure. If we're starting a scene media res, it's possible he's got a special load out for the situation. he goes through the first part of the adventure (act 1) which might not even be about the "real" plot, just some general heroic stuff. Then, the big surprise problem comes, and he finds he is ill-prepared, or his basic tool-set is foiled. So we see a montage as he either improvises right there, or goes back to base to prepare a clever solution. Montage completed, the hero goes forth to face his foe a second time, this time with a surprise in store for his villainous foe. The gist is, Jarvis is NOT following Tony with a truck full of alternate IM suits, just in case. That doesn't mean Tony is ever really without A suit (take the beginning of IM2). It just means that he doesn't travel around with ALL of his potential goodies. This pattern seems to hold true for almost all the comics or cartoons I ever saw. Especially for the ones where it had a smart character (like Peter Parker). So PCs would have a general SOP gear list (comms, lights, fire, fasters/rope). A hero that lacks mobility would have transport and a means to climb (grappling gun). Some of that might be stowed in their vehicle Which means for a slow scene, they can probably have access to it, for an action scene, there's no time to be digging for a rope and and soldering iron. Other special equipment for problem solving requires a trip to base, or field improvisation by the genius on the team (Reed Richards qualifies, as he technically does not have an Inventor super power like Forge). Heck, this even follows the crime drama pattern. Detectives don't solve the case at the crime scene. They gather clues, then go back to base for analysis and prep, before they go confront the bad guy. Wherein they show up wearing bulletproof vests and heavier firepower. So it's not that they don't have gadgets. Its that they don't carrry ALL of them to every SCENE in the game. [/QUOTE]
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