Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making superhero gear make sense (mostly Marvel related)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5410245" data-attributes="member: 41187"><p>This is where your system will make or break with the genre.</p><p></p><p>Being tough is a requirement of every super. If you can't survive multiple gunshots then you're not a super. Why? Because in this genre, guns are for dropping chumps, not heroes.</p><p></p><p>Either guns need to be Normal, or heroes need to be a heck of a lot tougher than your summary implies. As an example, I'm running a supers game most Tuesdays; it's not 4-color but it's still pretty bright. The PCs are a heroic <a href="http://4.bp.blogspot.com/_I1GBBnTKLw4/SqKD0uE1A5I/AAAAAAAAAfQ/QIJMNJPSvcM/s400/20061215killface.jpg" target="_blank">Killface</a>, a size-changing scientist (kind of like <a href="http://media.comicvine.com/uploads/0/77/264897-104149-hank-pym_super.jpg" target="_blank">Pym</a>), a costumed crime fighter (ala batman), a teenage wizard, Dr. Who, and a self-confident bruiser with a few biker-trappings. The monster and the bruiser are both bullet-proof, requiring an anti-material rifle to have a chance of hurting them. The size-changer is sometimes bullet-proof, and sometimes merely stupid-tough. The costumed crime fighter has managed to not get seriously injured by anything, including a zombie T-Rex (mostly luck, but he's tough with light armor). The Doctor relies upon agility and a concealed kevlar vest to resist pain, quite successfully. The wizard relies upon shielding spells, but is notoriously unlucky when getting hit by bullets (it's become a running joke). All of them have survived damage on par with the 16 inch gun of a battleship, and many have survived the equivalent of being shot by an <a href="http://www.stardestroyer.net/toc.jpg" target="_blank">Imperial Star Destroyer</a> with only a little damage.</p><p>They're tough, even the squishy guys, and it wouldn't be a supers game if they weren't tough.</p><p></p><p>Best of luck.</p><p></p><p>P.S. If your players hate rules as much as you've implied, this will probably be poorly received. That's a lot of numbers that made my eyes glaze for a second, and I <strong>don't</strong> mind digging through D&D 3.5, Mutants & Masterminds, or GURPS.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5410245, member: 41187"] This is where your system will make or break with the genre. Being tough is a requirement of every super. If you can't survive multiple gunshots then you're not a super. Why? Because in this genre, guns are for dropping chumps, not heroes. Either guns need to be Normal, or heroes need to be a heck of a lot tougher than your summary implies. As an example, I'm running a supers game most Tuesdays; it's not 4-color but it's still pretty bright. The PCs are a heroic [url=http://4.bp.blogspot.com/_I1GBBnTKLw4/SqKD0uE1A5I/AAAAAAAAAfQ/QIJMNJPSvcM/s400/20061215killface.jpg]Killface[/url], a size-changing scientist (kind of like [url=http://media.comicvine.com/uploads/0/77/264897-104149-hank-pym_super.jpg]Pym[/url]), a costumed crime fighter (ala batman), a teenage wizard, Dr. Who, and a self-confident bruiser with a few biker-trappings. The monster and the bruiser are both bullet-proof, requiring an anti-material rifle to have a chance of hurting them. The size-changer is sometimes bullet-proof, and sometimes merely stupid-tough. The costumed crime fighter has managed to not get seriously injured by anything, including a zombie T-Rex (mostly luck, but he's tough with light armor). The Doctor relies upon agility and a concealed kevlar vest to resist pain, quite successfully. The wizard relies upon shielding spells, but is notoriously unlucky when getting hit by bullets (it's become a running joke). All of them have survived damage on par with the 16 inch gun of a battleship, and many have survived the equivalent of being shot by an [url=http://www.stardestroyer.net/toc.jpg]Imperial Star Destroyer[/url] with only a little damage. They're tough, even the squishy guys, and it wouldn't be a supers game if they weren't tough. Best of luck. P.S. If your players hate rules as much as you've implied, this will probably be poorly received. That's a lot of numbers that made my eyes glaze for a second, and I [B]don't[/B] mind digging through D&D 3.5, Mutants & Masterminds, or GURPS. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making superhero gear make sense (mostly Marvel related)
Top