Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making superhero gear make sense (mostly Marvel related)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5415356" data-attributes="member: 151"><p>This is a good start, with an easy entry for players and justification/explanation for them being a team, even if they don't particularly like each other or get along. Several superhero groups and comics have used this conceit and could be used for reference material. The most recent example is the relaunch of THUNDER agents, in which the heroes are given their superpowers with the understanding that those powers (or the process that gives them) will result in the heroes death in one year's time. Similar 'professional' superheroes include groups like The Power Company or The Conglomerate.</p><p></p><p></p><p>Having said that: it sounds like this group is expecting a high-casualty rate and will be regularly entering into potentially lethal situations requiring the use of deadly force. You should note that this automatically begins sliding you out of the supers genre, generally. While there are comics that operate under those conditions, they're the exception, not the rule. That's OK, but consider in your system how lethality is handled. In GURPS Supers, my players did not fear the villain Phalanx, who was an archeologist possessed by the Spear of Destiny and transformed into a laser shooting Roman centurion. They quaked at the notion of fighting a half-dozen escaped schizophrenics armed with AK-47s, however. A goon with a sniper rifle was incredibly deadly to them. Because GURPS was not designed as a Supers system. In M&M, mooks armed with AK-47s would their get their clocks cleaned.</p><p></p><p>Honestly, a lot of what you're doing sounds kind of like the old Marvel Superheroes system (which used ability scores like Good, Great, Class 1000, Godlike and so forth) In fact, the main problem (that your players want to avoid math and rules) would be abrogated by M&M if YOU MADE THEIR CHARACTERS. The majority of the rules come from creating the character. If you get their concepts and then build the characters for them, that might be far less work than developing your own homebrew (unless that's something you want to do).</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5415356, member: 151"] This is a good start, with an easy entry for players and justification/explanation for them being a team, even if they don't particularly like each other or get along. Several superhero groups and comics have used this conceit and could be used for reference material. The most recent example is the relaunch of THUNDER agents, in which the heroes are given their superpowers with the understanding that those powers (or the process that gives them) will result in the heroes death in one year's time. Similar 'professional' superheroes include groups like The Power Company or The Conglomerate. Having said that: it sounds like this group is expecting a high-casualty rate and will be regularly entering into potentially lethal situations requiring the use of deadly force. You should note that this automatically begins sliding you out of the supers genre, generally. While there are comics that operate under those conditions, they're the exception, not the rule. That's OK, but consider in your system how lethality is handled. In GURPS Supers, my players did not fear the villain Phalanx, who was an archeologist possessed by the Spear of Destiny and transformed into a laser shooting Roman centurion. They quaked at the notion of fighting a half-dozen escaped schizophrenics armed with AK-47s, however. A goon with a sniper rifle was incredibly deadly to them. Because GURPS was not designed as a Supers system. In M&M, mooks armed with AK-47s would their get their clocks cleaned. Honestly, a lot of what you're doing sounds kind of like the old Marvel Superheroes system (which used ability scores like Good, Great, Class 1000, Godlike and so forth) In fact, the main problem (that your players want to avoid math and rules) would be abrogated by M&M if YOU MADE THEIR CHARACTERS. The majority of the rules come from creating the character. If you get their concepts and then build the characters for them, that might be far less work than developing your own homebrew (unless that's something you want to do). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making superhero gear make sense (mostly Marvel related)
Top