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Making superhero gear make sense (mostly Marvel related)
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<blockquote data-quote="Jon_Dahl" data-source="post: 5415693" data-attributes="member: 89822"><p>WizarDru,</p><p></p><p>I'm hoping that this wouldn't become high-casualty game but I'm just making sure that if the players want, they can play Punisher-style. Like we all know, Punisher is a controversial character in Marvel, but he still belongs (in his own humorless anti-hero way) into the Superhero-genre. I'm trying to leave options open, but I have my own vision how I'd like things to unfold. However, I'm afraid that simplistic "kill them and take their stuff"-attitude would be a big disappointment...</p><p></p><p>And you're absolutely right about your reference to Marvel Superheroes. I did use that as a basis, so I can convert stuff from that game into my own. And your idea about using M&M, creating the characters myself based on what we agree with the players, would be a good idea. But... they would still have feats and numbers on their character sheet, and it would cause lots of problems... Really. Let me give you an example from D&D 3.5 (which left me traumatized):</p><p>DM: "Ok, so now you're grappling with the werewolf."</p><p>Player: "Ok, what can I do now?"</p><p>DM: "Uhh, you know... whatever you want? There's no list of options. It's your character, it's wrestling with a werewolf. What do you want to do?"</p><p></p><p>So if there's game mechanics, like in M&M, my players will start to think everything must be solved in a metagame-level. Like what are the options for grappling in M&M or what kind special attacks can you make with a sword... What I'm trying now is this:</p><p>"Ok guys, this is free-from game. See this single sheet of A4? It has all the rules there is. So now you're grappling with a werewolf, what do you do?"</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5415693, member: 89822"] WizarDru, I'm hoping that this wouldn't become high-casualty game but I'm just making sure that if the players want, they can play Punisher-style. Like we all know, Punisher is a controversial character in Marvel, but he still belongs (in his own humorless anti-hero way) into the Superhero-genre. I'm trying to leave options open, but I have my own vision how I'd like things to unfold. However, I'm afraid that simplistic "kill them and take their stuff"-attitude would be a big disappointment... And you're absolutely right about your reference to Marvel Superheroes. I did use that as a basis, so I can convert stuff from that game into my own. And your idea about using M&M, creating the characters myself based on what we agree with the players, would be a good idea. But... they would still have feats and numbers on their character sheet, and it would cause lots of problems... Really. Let me give you an example from D&D 3.5 (which left me traumatized): DM: "Ok, so now you're grappling with the werewolf." Player: "Ok, what can I do now?" DM: "Uhh, you know... whatever you want? There's no list of options. It's your character, it's wrestling with a werewolf. What do you want to do?" So if there's game mechanics, like in M&M, my players will start to think everything must be solved in a metagame-level. Like what are the options for grappling in M&M or what kind special attacks can you make with a sword... What I'm trying now is this: "Ok guys, this is free-from game. See this single sheet of A4? It has all the rules there is. So now you're grappling with a werewolf, what do you do?" [/QUOTE]
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