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<blockquote data-quote="kitsune9" data-source="post: 6012643" data-attributes="member: 18507"><p>For new players who don't play rpgs - the app needs to have a "functional" character sheet in about 10 - 15 minutes which is about the time for character creation through most video games. There needs to be several modes that determines the speed of character creation. I don't play WW games, so I'll use Pathfinder as my examples:</p><p></p><p>1. Quick and Dirty - A new player chooses fighter, cleric, wizard, rogue (base 4 classes), chooses human, elf, dwarf, or halfling (base 4 races), pick skills (app automatically assigns points), and have a <strong>very small selection of feats</strong> (1 - 3 per class). The player picks some weapons and the app assigns "adventuring equipment" to round out the character. For spellcasters limit their spell lists to about 10 spells for 0 and 1st level spells each. The number of spells and number of feats is up to you.</p><p>2. Detailed - players who are experienced in playing the game, then get the full system of the books at their fingertips.</p><p></p><p>I think you're hitting the next stage of the evolution of VTTs in that rule effects and mechanics can be done to monsters and characters. The GM clicks on a monster's attack and rolls the dice. He picks the target (a paladin). The dice roller rolls, compares the Paladin's AC and if hit, it rolls the damage. The paladin's character flashes that it just took damage and hp are deducted.</p><p></p><p>What will make this even palatable is the ability to use very crunch heavy or complex rule systems that will make management a breeze, but was stuff that would have been tedious bookkeeping in a traditional tabletop. Examples are - detailed resource management of food and water, encumbrance, optional bleeding, shock, and trauma rules, ongoing complex diseases and curses, death spiral mechanics combined with fatigue, madness systems.</p><p></p><p>Granted, a lot of this comes across as "video gamey", but for players who don't have the luxury of having face-to-face games or want to run complex systems without having to resort to their calculator, the apps can do it.</p><p></p><p>Good luck with your endeavor.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 6012643, member: 18507"] For new players who don't play rpgs - the app needs to have a "functional" character sheet in about 10 - 15 minutes which is about the time for character creation through most video games. There needs to be several modes that determines the speed of character creation. I don't play WW games, so I'll use Pathfinder as my examples: 1. Quick and Dirty - A new player chooses fighter, cleric, wizard, rogue (base 4 classes), chooses human, elf, dwarf, or halfling (base 4 races), pick skills (app automatically assigns points), and have a [B]very small selection of feats[/B] (1 - 3 per class). The player picks some weapons and the app assigns "adventuring equipment" to round out the character. For spellcasters limit their spell lists to about 10 spells for 0 and 1st level spells each. The number of spells and number of feats is up to you. 2. Detailed - players who are experienced in playing the game, then get the full system of the books at their fingertips. I think you're hitting the next stage of the evolution of VTTs in that rule effects and mechanics can be done to monsters and characters. The GM clicks on a monster's attack and rolls the dice. He picks the target (a paladin). The dice roller rolls, compares the Paladin's AC and if hit, it rolls the damage. The paladin's character flashes that it just took damage and hp are deducted. What will make this even palatable is the ability to use very crunch heavy or complex rule systems that will make management a breeze, but was stuff that would have been tedious bookkeeping in a traditional tabletop. Examples are - detailed resource management of food and water, encumbrance, optional bleeding, shock, and trauma rules, ongoing complex diseases and curses, death spiral mechanics combined with fatigue, madness systems. Granted, a lot of this comes across as "video gamey", but for players who don't have the luxury of having face-to-face games or want to run complex systems without having to resort to their calculator, the apps can do it. Good luck with your endeavor. [/QUOTE]
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