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<blockquote data-quote="Appify" data-source="post: 6013409" data-attributes="member: 6699917"><p><strong>Quick & Dirty Characters</strong></p><p></p><p>Yes, I think that's an important feature for character creation speed - auto creation. There's a few ways to do this:</p><p></p><p>1) Simplest: common templates, premade characters. Just select the character.</p><p></p><p>2) A detailed wizard -- actually steps you through the process of creating the character, just with in-context helps (so you don't have to flip pages), and values auto-populated wherever possible.</p><p></p><p>3) A general wizard. Ask a few simple questions, hook people up with a character (pre-made template).</p><p></p><p>4) AI generated character - I.e. the app has rules for how character classes advances and uses points, and randomly assigns some of the options to give each generated character a certain amount of individuality.</p><p></p><p>As for keeping track of points - health, mana, fatigue, money, food (I'm a Whitewolfer mostly, so I hadn't even thought of that... thanks!) that would be another big feature. There's an interesting article on virtual RPGs and tracking points (<a href="http://geekken.blogspot.com/2011/08/problem-with-using-virtual-tabletops.html" target="_blank">Geek Ken: The problem with using virtual tabletops for D&D</a>). Clearly, many points sytems would have to be more than a number on the page; they'd need some kind of visual indicator.</p><p></p><p>Thanks for your input!</p></blockquote><p></p>
[QUOTE="Appify, post: 6013409, member: 6699917"] [b]Quick & Dirty Characters[/b] Yes, I think that's an important feature for character creation speed - auto creation. There's a few ways to do this: 1) Simplest: common templates, premade characters. Just select the character. 2) A detailed wizard -- actually steps you through the process of creating the character, just with in-context helps (so you don't have to flip pages), and values auto-populated wherever possible. 3) A general wizard. Ask a few simple questions, hook people up with a character (pre-made template). 4) AI generated character - I.e. the app has rules for how character classes advances and uses points, and randomly assigns some of the options to give each generated character a certain amount of individuality. As for keeping track of points - health, mana, fatigue, money, food (I'm a Whitewolfer mostly, so I hadn't even thought of that... thanks!) that would be another big feature. There's an interesting article on virtual RPGs and tracking points ([url=http://geekken.blogspot.com/2011/08/problem-with-using-virtual-tabletops.html]Geek Ken: The problem with using virtual tabletops for D&D[/url]). Clearly, many points sytems would have to be more than a number on the page; they'd need some kind of visual indicator. Thanks for your input! [/QUOTE]
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