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Making the Avenger ranged - what would that do?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4746941" data-attributes="member: 82106"><p>Avenger has the potentially highest AC of any single class in 4e. It is POSSIBLE to start with a moderate AC. 3 feats and standard magic items will get you absolutely hands down the highest AC in the game, no other class can touch it. So yes, it is the best AC class. Starting with cloth was a way for the designers to make it a BIT of a trade off. This has been discussed on many other threads and you can peruse the WotC boards and you'll quickly find out that I am not alone by far in noting it.</p><p></p><p>Here's the thing with a ranged fighter. I wouldn't say it won't work, it is certainly possible to build a fighter that uses a bow. You're going to have to MC into ranger for sure to do much with it and at low levels what are you going to do? You can make an RBA with a bow every turn, you can even mark with it. You can start with one encounter use of Twin Strike, which would be handy. But your Combat Challenge and Combat Superiority class features will be of little use in ranged combat. In effect you aren't sticky at all. Essentially replacing your bow fighter with a ranger will make a better ranged attacker and replacing it with a standard sword and board fighter will make a better defender.</p><p></p><p>I don't know that it is impossible to design a top notch ranged defender, but IMHO it would be better categorized as a controller, not a defender. This is why (again my opinion) no such class exists. There is a very fine line between defender and controller, both of them operate by channeling and confining the enemy's options. </p><p></p><p>In any case, I have nothing against the concept of a ranged Avenger. I simply think the class as it is now designed is not well adapted to that, and that pretty much all of its attributes (powers, class features, and basic class traits) would want to be adjusted in order to make it really suitable. That was why I opened up the suggestion to perhaps use an existing ranged class as the base instead of converting a specialized melee class.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4746941, member: 82106"] Avenger has the potentially highest AC of any single class in 4e. It is POSSIBLE to start with a moderate AC. 3 feats and standard magic items will get you absolutely hands down the highest AC in the game, no other class can touch it. So yes, it is the best AC class. Starting with cloth was a way for the designers to make it a BIT of a trade off. This has been discussed on many other threads and you can peruse the WotC boards and you'll quickly find out that I am not alone by far in noting it. Here's the thing with a ranged fighter. I wouldn't say it won't work, it is certainly possible to build a fighter that uses a bow. You're going to have to MC into ranger for sure to do much with it and at low levels what are you going to do? You can make an RBA with a bow every turn, you can even mark with it. You can start with one encounter use of Twin Strike, which would be handy. But your Combat Challenge and Combat Superiority class features will be of little use in ranged combat. In effect you aren't sticky at all. Essentially replacing your bow fighter with a ranger will make a better ranged attacker and replacing it with a standard sword and board fighter will make a better defender. I don't know that it is impossible to design a top notch ranged defender, but IMHO it would be better categorized as a controller, not a defender. This is why (again my opinion) no such class exists. There is a very fine line between defender and controller, both of them operate by channeling and confining the enemy's options. In any case, I have nothing against the concept of a ranged Avenger. I simply think the class as it is now designed is not well adapted to that, and that pretty much all of its attributes (powers, class features, and basic class traits) would want to be adjusted in order to make it really suitable. That was why I opened up the suggestion to perhaps use an existing ranged class as the base instead of converting a specialized melee class. [/QUOTE]
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Making the Avenger ranged - what would that do?
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