Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making the chaos planes more... chaotic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 6081124" data-attributes="member: 78958"><p>You might want to look at the description for the Limbo plane in the Great Wheel cosmology, some good stuff there (Manual of the Planes has this but is a really obscure book by this point, maybe the less obscure Planar Handbook has some ideas for you as well).</p><p></p><p>Basically, the plane is in a suspended state of "in-between" everything: pure potential, very little of it actually realized. That means that most matter is in its rawest, most shapeable form, and in a cosmology based on the four elements this means that everything is a mix of pure water, pure earth, pure air, and pure fire, with much mixing between them, but also big (unstable) pockets of only one element, or two of them.</p><p></p><p>Effects include: breathing might randomly become really difficult if you suddenly enter a small earth-dominant or water-dominant pocket. Visibility varies a lot based on local conditions (think weather, but changing rapidly). You might suffer sudden burns from coming into contact with rather a lot of pure fire element all at once. What are you even standing on? You're not sure, and as soon as the thought enters your head, you realize you've been falling/soaring/gliding the whole time. Wherever your feet are, there is "down", but this is purely subjective. There's no way to tell place or time. The chaos matter might at times spawn more refined matter (objects, even creatures), but these break down after a while into their component elements.</p><p></p><p>Living beings can control the chaos after a fashion, forming small pockets of livable conditions around them (IIRC, the MotP suggests Wis checks or Will saves or something like that, which aren't hard, but <em>can </em>randomly fail at the wrong time). The more powerful the being, the more local stability it can create, up to the point of "thinking up" a place to live complete with walls, a roof, furniture, a garden... but it's hard to maintain, you gotta sleep at some point - and you don't want the plane to emulate your dreams!</p></blockquote><p></p>
[QUOTE="Empirate, post: 6081124, member: 78958"] You might want to look at the description for the Limbo plane in the Great Wheel cosmology, some good stuff there (Manual of the Planes has this but is a really obscure book by this point, maybe the less obscure Planar Handbook has some ideas for you as well). Basically, the plane is in a suspended state of "in-between" everything: pure potential, very little of it actually realized. That means that most matter is in its rawest, most shapeable form, and in a cosmology based on the four elements this means that everything is a mix of pure water, pure earth, pure air, and pure fire, with much mixing between them, but also big (unstable) pockets of only one element, or two of them. Effects include: breathing might randomly become really difficult if you suddenly enter a small earth-dominant or water-dominant pocket. Visibility varies a lot based on local conditions (think weather, but changing rapidly). You might suffer sudden burns from coming into contact with rather a lot of pure fire element all at once. What are you even standing on? You're not sure, and as soon as the thought enters your head, you realize you've been falling/soaring/gliding the whole time. Wherever your feet are, there is "down", but this is purely subjective. There's no way to tell place or time. The chaos matter might at times spawn more refined matter (objects, even creatures), but these break down after a while into their component elements. Living beings can control the chaos after a fashion, forming small pockets of livable conditions around them (IIRC, the MotP suggests Wis checks or Will saves or something like that, which aren't hard, but [I]can [/I]randomly fail at the wrong time). The more powerful the being, the more local stability it can create, up to the point of "thinking up" a place to live complete with walls, a roof, furniture, a garden... but it's hard to maintain, you gotta sleep at some point - and you don't want the plane to emulate your dreams! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making the chaos planes more... chaotic
Top