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D&D Older Editions, OSR, & D&D Variants
Making the Character I Want to Play in 4e (Long)
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4201733" data-attributes="member: 61449"><p>I would agree with the ranger/fighter combo, but I would say it should be fighter/ranger. Missile weapons or twin blades are not necessary for this concept, and the ranger's Quarrey comes with MCing into ranger, which is a good substitute for sneak attack, especially for something as unsubtle as a greatsword. On top of that, fighter/ranger would be close to a barbarian at this point. The extra skill from the ranger MC feat would be a start to the skills necessary. The concept of being sneaky is not limited to rogues, and whacking things with a greatsword seems to be limited mostly to defenders at this point. Get away from mechanic names and think about who the character is, and more speciffically what the character's role is in combat. Class is all about Role, and role means combat role. What do you want to do in combat, start with a class that does that, and customize from that.</p><p></p><p>Edit: the Paladin's marking is not subtle, so deciding if the extra combat damage/effects are more important than the sneakiness would be key. But with that said, the greatsword is not subtle either.....</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4201733, member: 61449"] I would agree with the ranger/fighter combo, but I would say it should be fighter/ranger. Missile weapons or twin blades are not necessary for this concept, and the ranger's Quarrey comes with MCing into ranger, which is a good substitute for sneak attack, especially for something as unsubtle as a greatsword. On top of that, fighter/ranger would be close to a barbarian at this point. The extra skill from the ranger MC feat would be a start to the skills necessary. The concept of being sneaky is not limited to rogues, and whacking things with a greatsword seems to be limited mostly to defenders at this point. Get away from mechanic names and think about who the character is, and more speciffically what the character's role is in combat. Class is all about Role, and role means combat role. What do you want to do in combat, start with a class that does that, and customize from that. Edit: the Paladin's marking is not subtle, so deciding if the extra combat damage/effects are more important than the sneakiness would be key. But with that said, the greatsword is not subtle either..... [/QUOTE]
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Making the Character I Want to Play in 4e (Long)
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