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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Making the Character I Want to Play in 4e (Long)
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<blockquote data-quote="IceFractal" data-source="post: 4203759" data-attributes="member: 27704"><p>Game mechanics can determine how a character actually feels in play. It's all very well to say that concept is the important part, but that only goes so far. </p><p></p><p>For instance, I could be a Fighter with a big hammer, and call myself a Wizard with Fireball. But the fact is that my "fireballs" would hit one person, be in melee, and not deal fire damage. An extreme example, admittedly, but the point is that mechanics can not be completely ignored.</p><p></p><p>The Ranger and the Rogue might both be striker types, but the circumstances under which they do their striking, and thus the way they move and act in battle, are significantly different. Going for the closest target is a different set of actions than going for a flanking position, or trying to get a jump on your foes for the first strike.</p><p></p><p>More importantly, all the Paragon paths we've seen have been class specific. If there's an Assassin path, it will require Rogue to get into it. Somehow I don't think a "Battle Archer" path will have the same features.</p><p></p><p></p><p>And incidentally, I would suggest that if allowing Sneak Attack with a Greatsword is enough to break the entire game's balance, then they have set the balance point too low. We've been seeing monsters with nearly 1000 hp at the higher levels - is it so bad for someone to deal 1d6 more damage than they are now?</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4203759, member: 27704"] Game mechanics can determine how a character actually feels in play. It's all very well to say that concept is the important part, but that only goes so far. For instance, I could be a Fighter with a big hammer, and call myself a Wizard with Fireball. But the fact is that my "fireballs" would hit one person, be in melee, and not deal fire damage. An extreme example, admittedly, but the point is that mechanics can not be completely ignored. The Ranger and the Rogue might both be striker types, but the circumstances under which they do their striking, and thus the way they move and act in battle, are significantly different. Going for the closest target is a different set of actions than going for a flanking position, or trying to get a jump on your foes for the first strike. More importantly, all the Paragon paths we've seen have been class specific. If there's an Assassin path, it will require Rogue to get into it. Somehow I don't think a "Battle Archer" path will have the same features. And incidentally, I would suggest that if allowing Sneak Attack with a Greatsword is enough to break the entire game's balance, then they have set the balance point too low. We've been seeing monsters with nearly 1000 hp at the higher levels - is it so bad for someone to deal 1d6 more damage than they are now? [/QUOTE]
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Making the Character I Want to Play in 4e (Long)
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