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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Making the Character I Want to Play in 4e (Long)
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4203862" data-attributes="member: 65684"><p>If your concept is a simplistic metagame concept: "I want to make a melee striker." Then you can just grab a rogue or a ranger and use either and you won't care. If you dumb down someone else's character concept to a simplistic metagame concept before trying to "help" them, and if you continue to to refuse to look beyond the simplistic metagame concept, you'll have a hard time understanding, perhaps even to the point of being bewildered, when people don't think your ideas are suitable for what they are trying to do.</p><p></p><p>You start with a concept and choose mechanics to fit that concept that are fun to play.</p><p></p><p>Doing +1d6 to a target that you expend an action to mark, then either follow or abandon only with the effort of expending another action doesn't feel opportunistic. You can look at it as reflecting an assassin's focus on his target or whatever to make the fluff fit. But, it doesn't fit how the character has acted in the past and it isn't a style of play that I enjoy. </p><p></p><p>Doing an extra +2d6 once per round to any opponent that provides combat advantage to you feels opportunistic. It's a cheap shot, kicking someone when they are down down, dirty fighting, smelling blood (though that might best be reserved for a feature that gives you more damage against bloodied opponents). That fits how the character has acted in the past. And not only does it feel more like the concept, it is an ability I would enjoy using more. </p><p></p><p>Looking back, you also selected Fighter/Ranger or Ranger/Fighter as a better option. Fighter would give me the ability to mark an enemy making them take -2 to attacks if they attack anyone else but me. That could get fluff to say that they're overly cautious because they're worried about me taking a cheap shot at them so they're keeping an eye on me (assuming I have the ability to take a cheap shot). That fits the concept, but there is a lot of bleh there as far as fun. While I don't like Hunter's Quarry that much, mechanically, it looks way better as a second class feature. The other two fighter things are nice and opportunistic though. But, stand still and hit me instead of someone else or stop here and hit me instead of someone else isn't really something I like.</p><p></p><p>EDIT - Another thing about the Sneak Attack being more fun in play. There is kind of an Ah-Ha! moment when you get to use it after creating the opportunity to do so and a Woot! moment when you get to use it unexpectedly. Hunter's Quarry doesn't have that feel - you pick target, you get bonus.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4203862, member: 65684"] If your concept is a simplistic metagame concept: "I want to make a melee striker." Then you can just grab a rogue or a ranger and use either and you won't care. If you dumb down someone else's character concept to a simplistic metagame concept before trying to "help" them, and if you continue to to refuse to look beyond the simplistic metagame concept, you'll have a hard time understanding, perhaps even to the point of being bewildered, when people don't think your ideas are suitable for what they are trying to do. You start with a concept and choose mechanics to fit that concept that are fun to play. Doing +1d6 to a target that you expend an action to mark, then either follow or abandon only with the effort of expending another action doesn't feel opportunistic. You can look at it as reflecting an assassin's focus on his target or whatever to make the fluff fit. But, it doesn't fit how the character has acted in the past and it isn't a style of play that I enjoy. Doing an extra +2d6 once per round to any opponent that provides combat advantage to you feels opportunistic. It's a cheap shot, kicking someone when they are down down, dirty fighting, smelling blood (though that might best be reserved for a feature that gives you more damage against bloodied opponents). That fits how the character has acted in the past. And not only does it feel more like the concept, it is an ability I would enjoy using more. Looking back, you also selected Fighter/Ranger or Ranger/Fighter as a better option. Fighter would give me the ability to mark an enemy making them take -2 to attacks if they attack anyone else but me. That could get fluff to say that they're overly cautious because they're worried about me taking a cheap shot at them so they're keeping an eye on me (assuming I have the ability to take a cheap shot). That fits the concept, but there is a lot of bleh there as far as fun. While I don't like Hunter's Quarry that much, mechanically, it looks way better as a second class feature. The other two fighter things are nice and opportunistic though. But, stand still and hit me instead of someone else or stop here and hit me instead of someone else isn't really something I like. EDIT - Another thing about the Sneak Attack being more fun in play. There is kind of an Ah-Ha! moment when you get to use it after creating the opportunity to do so and a Woot! moment when you get to use it unexpectedly. Hunter's Quarry doesn't have that feel - you pick target, you get bonus. [/QUOTE]
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