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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Making the Character I Want to Play in 4e (Long)
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4203992" data-attributes="member: 65684"><p>Granted. And I agree in general about names being a problem. I still think that if the guy that got rid of the name "magic user" hadn't been on a smoke break or whatever when the name "fighter" came up, we wouldn't have all the "stepping on the fighter's toes" stuff.</p><p></p><p>The mechanic of doing +xdx (or +x or +xW) damage when striking a foe against whom you have a combat advantage isn't necessarily a subtle one. You could just take advantage of your opponent being distracted or hindered by winding up and stepping into your swing. There is no reason for it to be weapon specific, except balance. </p><p></p><p>And since there are feats to increase sneak attack damage die, and theoretically a feat to get proficiency with a higher damage light blade (Rapier), there is room from a balance perspective to include feats for the rogue class that allow using sneak attack with a greatsword or other weapon at a commensurate cost (possibly with a lesser effect, say a 1d6/2d6/3d6 progression) and room for rogue powers compatible with the greatsword. </p><p></p><p>Back to names: </p><p></p><p>Generic Name</p><p>Once per round, when you have combat advantage against an enemy and are using a melee weapon, your attacks against that enemy deal extra damage. As you advance</p><p>in level, your extra damage increases.</p><p>Level Damage</p><p>1st–10th +2d6</p><p>11th–20th +3d6</p><p>21st–30th +5d6</p><p></p><p>Nothing in there would make people say that's subtle, sneaky or stealthy unless they recognized the mechanic as being the same as the sneak attack mechanic.</p><p></p><p>But if Rogue is Subtle Martial Striker, that mechanic, which is weapon independent, becomes locked into being available to only Rogues and users of subtle weapons like daggers. </p><p></p><p></p><p></p><p>It doesn't offend me, it's just nowhere near as fun to use as the sneak attack mechanic. At least not to me. I explain why in an earlier post. I know people I play with that would really like powers that work that way though.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4203992, member: 65684"] Granted. And I agree in general about names being a problem. I still think that if the guy that got rid of the name "magic user" hadn't been on a smoke break or whatever when the name "fighter" came up, we wouldn't have all the "stepping on the fighter's toes" stuff. The mechanic of doing +xdx (or +x or +xW) damage when striking a foe against whom you have a combat advantage isn't necessarily a subtle one. You could just take advantage of your opponent being distracted or hindered by winding up and stepping into your swing. There is no reason for it to be weapon specific, except balance. And since there are feats to increase sneak attack damage die, and theoretically a feat to get proficiency with a higher damage light blade (Rapier), there is room from a balance perspective to include feats for the rogue class that allow using sneak attack with a greatsword or other weapon at a commensurate cost (possibly with a lesser effect, say a 1d6/2d6/3d6 progression) and room for rogue powers compatible with the greatsword. Back to names: Generic Name Once per round, when you have combat advantage against an enemy and are using a melee weapon, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases. Level Damage 1st–10th +2d6 11th–20th +3d6 21st–30th +5d6 Nothing in there would make people say that's subtle, sneaky or stealthy unless they recognized the mechanic as being the same as the sneak attack mechanic. But if Rogue is Subtle Martial Striker, that mechanic, which is weapon independent, becomes locked into being available to only Rogues and users of subtle weapons like daggers. It doesn't offend me, it's just nowhere near as fun to use as the sneak attack mechanic. At least not to me. I explain why in an earlier post. I know people I play with that would really like powers that work that way though. [/QUOTE]
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Making the Character I Want to Play in 4e (Long)
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