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General Tabletop Discussion
*Dungeons & Dragons
Making the classes more generic
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<blockquote data-quote="DND_Reborn" data-source="post: 8049382" data-attributes="member: 6987520"><p>This reminds me a bit of the poll I did a while ago:</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/what-seven-classes-would-you-keep-and-why.668059/[/URL]</p><p></p><p>The seven classes that scored above 50% were:</p><p></p><p>Bard</p><p>Cleric</p><p>Druid</p><p>Fighter</p><p>Paladin</p><p>Rogue</p><p>Wizard</p><p></p><p>Although Bard, Druid, and Paladin barely exceeded 50%.</p><p></p><p>I think Bards fill there role as jack-of-all-trades nicely, but would prefer to see them as half casters, but will access to <em>all</em> spells so you can have even greater variety. Maybe even allow them to attempt spells of higher levels but with a chance of failure?</p><p></p><p>Clerics and Paladins I would differentiate into more of a "priest" and "crusader" of sorts. Focus clerics more on the spiritual than martial, and vice versa for Paladins.</p><p></p><p>Druids I would blend into a mixture of druids and warlocks. The idea of "Merlin" type who has tie to nature, elements, and occult.</p><p></p><p>Fighters would encompass via subclass Barbarians. Monks could be "pugilists" or such under fighters.</p><p></p><p>Rogues would encompass via subclass Rangers. Think the difference between urban and wilderness. Rangers might fall under Druids if you want them more mystical.</p><p></p><p>Wizards could gain metamagics and you could but Sorcerers here--as natural talents of arcane instead of the studied, learned wizard.</p><p></p><p>I think a choice of 7-8 classes would be optimal as sometimes I feel like some of the current classes are really stretching for a reason to <em>not</em> be a subclass of the others.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8049382, member: 6987520"] This reminds me a bit of the poll I did a while ago: [URL unfurl="true"]https://www.enworld.org/threads/what-seven-classes-would-you-keep-and-why.668059/[/URL] The seven classes that scored above 50% were: Bard Cleric Druid Fighter Paladin Rogue Wizard Although Bard, Druid, and Paladin barely exceeded 50%. I think Bards fill there role as jack-of-all-trades nicely, but would prefer to see them as half casters, but will access to [I]all[/I] spells so you can have even greater variety. Maybe even allow them to attempt spells of higher levels but with a chance of failure? Clerics and Paladins I would differentiate into more of a "priest" and "crusader" of sorts. Focus clerics more on the spiritual than martial, and vice versa for Paladins. Druids I would blend into a mixture of druids and warlocks. The idea of "Merlin" type who has tie to nature, elements, and occult. Fighters would encompass via subclass Barbarians. Monks could be "pugilists" or such under fighters. Rogues would encompass via subclass Rangers. Think the difference between urban and wilderness. Rangers might fall under Druids if you want them more mystical. Wizards could gain metamagics and you could but Sorcerers here--as natural talents of arcane instead of the studied, learned wizard. I think a choice of 7-8 classes would be optimal as sometimes I feel like some of the current classes are really stretching for a reason to [I]not[/I] be a subclass of the others. [/QUOTE]
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