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General Tabletop Discussion
*Dungeons & Dragons
Making the classes more generic
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<blockquote data-quote="DEFCON 1" data-source="post: 8049387" data-attributes="member: 7006"><p>Play with just Core Four, as those are the four classes with the least baked-in story. Players who want to be ranger types can play Scout Rogues, players who want to be white knight paladin types can play Noble War Clerics, bard types can play Entertainer Enchantment Wizards, barbarian types can play Outlander Champion Fighters, warlord types can play Battlemaster Fighters with the Healer feat and applicable maneuvers.</p><p></p><p>I think this was the whole point of the design as it was... the ability to use Backgrounds and the Core Four classes to create and embody the spirit of the other eight classes. Sure, you don't get "class specific" game mechanics for those other eight classes... but that seems to be what you are rebelling against anyway. You can still be a "druid" as a Nature Cleric even without having Wild Shape as an ability. Those mechanics are nice for variety, but are by no means a requirement.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8049387, member: 7006"] Play with just Core Four, as those are the four classes with the least baked-in story. Players who want to be ranger types can play Scout Rogues, players who want to be white knight paladin types can play Noble War Clerics, bard types can play Entertainer Enchantment Wizards, barbarian types can play Outlander Champion Fighters, warlord types can play Battlemaster Fighters with the Healer feat and applicable maneuvers. I think this was the whole point of the design as it was... the ability to use Backgrounds and the Core Four classes to create and embody the spirit of the other eight classes. Sure, you don't get "class specific" game mechanics for those other eight classes... but that seems to be what you are rebelling against anyway. You can still be a "druid" as a Nature Cleric even without having Wild Shape as an ability. Those mechanics are nice for variety, but are by no means a requirement. [/QUOTE]
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Making the classes more generic
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