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General Tabletop Discussion
*Dungeons & Dragons
Making the classes more generic
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<blockquote data-quote="aco175" data-source="post: 8049472" data-attributes="member: 27385"><p>I could see a classless system work. It may not feel like D&D or it may be nothing more than when all the other stuff changed like Thac0 or alignment going on now. There could be a suite of abilities that you can take with some based on ability and level. Each PC would start with a number of points to spend on abilities. Some may need to stack like armor and weapon training or need like having 1st level spells before you get 2nd level spells. It would feel odd at first but work. </p><p></p><p>I can see a bunch of min/maxing with this though. In 3e there was a breakdown guide by someone that has something like this where you need points to make your own class. Something where if you wanted d10hp rather than the d8 you spent 10 points and if wanted d6 hp you would get 5 points back. Ended up making a healer class with no weapons other than a stick and no armor with cheap other things, but it could lay on hands and cast spells easily. The class gained levels faster as well since the points were not spent. It was more an extreem example to go with the other one where I wanted a lot of cool powers making the PC more a dual-class PC and needed 3x to XP to level.</p></blockquote><p></p>
[QUOTE="aco175, post: 8049472, member: 27385"] I could see a classless system work. It may not feel like D&D or it may be nothing more than when all the other stuff changed like Thac0 or alignment going on now. There could be a suite of abilities that you can take with some based on ability and level. Each PC would start with a number of points to spend on abilities. Some may need to stack like armor and weapon training or need like having 1st level spells before you get 2nd level spells. It would feel odd at first but work. I can see a bunch of min/maxing with this though. In 3e there was a breakdown guide by someone that has something like this where you need points to make your own class. Something where if you wanted d10hp rather than the d8 you spent 10 points and if wanted d6 hp you would get 5 points back. Ended up making a healer class with no weapons other than a stick and no armor with cheap other things, but it could lay on hands and cast spells easily. The class gained levels faster as well since the points were not spent. It was more an extreem example to go with the other one where I wanted a lot of cool powers making the PC more a dual-class PC and needed 3x to XP to level. [/QUOTE]
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Making the classes more generic
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