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General Tabletop Discussion
*Dungeons & Dragons
Making the classes more generic
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8049478" data-attributes="member: 15882"><p>I always thought D&D would benefit from having class progression like 40k rpg.</p><p></p><p>pick a template (make those as generic as you want)</p><p></p><p>then you have base xp to pick a few abilities from a list based on your template. As you gain xp, you buy more abilities. I when you spend a certain amount of xp, you level up and unlock more abilities to buy. You can buy from other classes but they are at a premium.</p><p></p><p>it makes customizing very easy, keeps game balance because of the levelling tiers and feels more natural because you pick up abilities as you go instead of ‘levelling up’ and suddenly acquiring piles of new stuff.</p><p></p><p>I’ve always wanted to do a conversion but it’d be a huge undertaking so never even started.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8049478, member: 15882"] I always thought D&D would benefit from having class progression like 40k rpg. pick a template (make those as generic as you want) then you have base xp to pick a few abilities from a list based on your template. As you gain xp, you buy more abilities. I when you spend a certain amount of xp, you level up and unlock more abilities to buy. You can buy from other classes but they are at a premium. it makes customizing very easy, keeps game balance because of the levelling tiers and feels more natural because you pick up abilities as you go instead of ‘levelling up’ and suddenly acquiring piles of new stuff. I’ve always wanted to do a conversion but it’d be a huge undertaking so never even started. [/QUOTE]
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Making the classes more generic
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