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General Tabletop Discussion
*Dungeons & Dragons
Making the classes more generic
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<blockquote data-quote="jmartkdr2" data-source="post: 8052329" data-attributes="member: 7017304"><p>If we're going to make classes more generic, I think that there should be three kinds of subclasses:</p><p></p><p>1. The vanilla subclass, that gets at the heart of the concept as simply as possible. This should also be the entry-level option (but still effective, just easier to use). IE thr Champion fighter, Hunter Ranger, Berzerker Barbarian. The wizard class really needs one of these. </p><p></p><p>2. The customizable subclass, that doesn't add a lot of flavor but gives the players a toolkit for building a wide array of concepts that fit in the classes design space: IE the Battlemaster, Totem Barbarian, any warlock but especially Hexblade. Done right this means that you can technically play anything within the class's range out the gate, with refluffing and feature choice.</p><p></p><p>3. The bespoke subclass that goes for a specific archetype and drills in on it by providing custom mechanics for that one idea. IE Samurai, Cavalier, Rune Knight, Horizon Walker, Zealot Barbarian. This is a great place for things like setting-specific subclasses. </p><p></p><p>The first two give you coverage for all ideas, the later ones can be about really narrow ideas as needed / as the muse strikes you.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8052329, member: 7017304"] If we're going to make classes more generic, I think that there should be three kinds of subclasses: 1. The vanilla subclass, that gets at the heart of the concept as simply as possible. This should also be the entry-level option (but still effective, just easier to use). IE thr Champion fighter, Hunter Ranger, Berzerker Barbarian. The wizard class really needs one of these. 2. The customizable subclass, that doesn't add a lot of flavor but gives the players a toolkit for building a wide array of concepts that fit in the classes design space: IE the Battlemaster, Totem Barbarian, any warlock but especially Hexblade. Done right this means that you can technically play anything within the class's range out the gate, with refluffing and feature choice. 3. The bespoke subclass that goes for a specific archetype and drills in on it by providing custom mechanics for that one idea. IE Samurai, Cavalier, Rune Knight, Horizon Walker, Zealot Barbarian. This is a great place for things like setting-specific subclasses. The first two give you coverage for all ideas, the later ones can be about really narrow ideas as needed / as the muse strikes you. [/QUOTE]
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