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*Pathfinder & Starfinder
Making the Cut: Non-core classes
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<blockquote data-quote="Meatboy" data-source="post: 6142162" data-attributes="member: 40857"><p>In DnD the Core Four ( fighter, rogue/thief, cleric, mage) probably aren't going anywhere anytime soon. It is highly debatable if these 4 are the best classes to represent fantasy archetypes but we are not here to talk about these I would like to talk about what it takes to be included AFTER the big guns. I personally don't think that every niche needs its own class nor does every interesting mechanic but sometimes you come across an idea or archetype that simply needs to be its own thing so here is my topic.</p><p></p><p>What classes do think are so unique that they deserve to be their own, not a subclass or kit or anything, and why?</p><p></p><p>For me the I feel its the bard and the monk.</p><p></p><p>The bard is the jack of all trades character. If I want a character thats a little bit of everything and don't feel like multi-classing this is the class. No other class does this right off the bat. Thats why it deserves is own spot.</p><p></p><p>The monk... well nothing else is like the monk one might debate if its needed in a western-european medieval themed fantasy game, but you certainly can't get the wu-xia flavour from anything else. And at least for me, I love asian kung-fu stuff just as much as knights and wizards, so why the heck not.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6142162, member: 40857"] In DnD the Core Four ( fighter, rogue/thief, cleric, mage) probably aren't going anywhere anytime soon. It is highly debatable if these 4 are the best classes to represent fantasy archetypes but we are not here to talk about these I would like to talk about what it takes to be included AFTER the big guns. I personally don't think that every niche needs its own class nor does every interesting mechanic but sometimes you come across an idea or archetype that simply needs to be its own thing so here is my topic. What classes do think are so unique that they deserve to be their own, not a subclass or kit or anything, and why? For me the I feel its the bard and the monk. The bard is the jack of all trades character. If I want a character thats a little bit of everything and don't feel like multi-classing this is the class. No other class does this right off the bat. Thats why it deserves is own spot. The monk... well nothing else is like the monk one might debate if its needed in a western-european medieval themed fantasy game, but you certainly can't get the wu-xia flavour from anything else. And at least for me, I love asian kung-fu stuff just as much as knights and wizards, so why the heck not. [/QUOTE]
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Making the Cut: Non-core classes
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