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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making the Dodge feat +1 AC vs. any/all?
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<blockquote data-quote="Gaiden" data-source="post: 1613822" data-attributes="member: 103"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I know this is going to raise hairs.</p><p></p><p>What about raising the dodge bonus to +2 and having it affect all opponents?</p><p></p><p>Before I get stomped, hear me out. Would every character want this feat? Surely not - while it certainly would be a good feat, I would not imagine your average arcane spellcaster taking it nor even other less focused melee characters (or at least not all the time). That begs the question then, would every melee combat oriented character want this feat? Perhaps. As a barbarian or ranger, this would make a great feat, given the armor restrictions of those classes. However, if I were playing a barbarian, I'd find the choice between power attack and dodge a tough choice. Power attack not only is a great stand alone feat but paves the way for cleave and great cleave - undeniably some of the best feats for a barbarian. Certainly spring attack is good, but probably not as useful as great cleave for a barbarian. A TWF'ing ranger would probably rate this version of dodge very high on his list of feat choices. Of course there is the balance problem of the other TWF defense feats being so much weaker by comparison, but ignore those for a moment. Consider what types of feats the TWF ranger takes - probably a good amount of defensive feats given the MHASS and light armor restriction. Dodge will probably be a must for this character.</p><p></p><p>What about a fighter? A fighter has so many feats, that even if the fighter did not pursue the dodge feat chain it would probably be a good stand alone feat much like iron will or blindfight.</p><p></p><p>Is this version of dodge overpowered - well at the very least it will be one of the top 5 feats out there. It still is not horribly broken, however. Powerful yes, over the top, I for one wouldn't think so. What does that tell us about dodge in the RAW? Certainly that it could be +1 vs. everyone and possibly that it might even be upgraded from there. I like the idea of +1 vs. everyone and +2 vs. a dodge target. This prevents the hassle with feats dealing with your dodge target, and doesn't break the other defensive feats out there.</p><p></p><p>What say you?</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1613822, member: 103"] :) I know this is going to raise hairs. What about raising the dodge bonus to +2 and having it affect all opponents? Before I get stomped, hear me out. Would every character want this feat? Surely not - while it certainly would be a good feat, I would not imagine your average arcane spellcaster taking it nor even other less focused melee characters (or at least not all the time). That begs the question then, would every melee combat oriented character want this feat? Perhaps. As a barbarian or ranger, this would make a great feat, given the armor restrictions of those classes. However, if I were playing a barbarian, I'd find the choice between power attack and dodge a tough choice. Power attack not only is a great stand alone feat but paves the way for cleave and great cleave - undeniably some of the best feats for a barbarian. Certainly spring attack is good, but probably not as useful as great cleave for a barbarian. A TWF'ing ranger would probably rate this version of dodge very high on his list of feat choices. Of course there is the balance problem of the other TWF defense feats being so much weaker by comparison, but ignore those for a moment. Consider what types of feats the TWF ranger takes - probably a good amount of defensive feats given the MHASS and light armor restriction. Dodge will probably be a must for this character. What about a fighter? A fighter has so many feats, that even if the fighter did not pursue the dodge feat chain it would probably be a good stand alone feat much like iron will or blindfight. Is this version of dodge overpowered - well at the very least it will be one of the top 5 feats out there. It still is not horribly broken, however. Powerful yes, over the top, I for one wouldn't think so. What does that tell us about dodge in the RAW? Certainly that it could be +1 vs. everyone and possibly that it might even be upgraded from there. I like the idea of +1 vs. everyone and +2 vs. a dodge target. This prevents the hassle with feats dealing with your dodge target, and doesn't break the other defensive feats out there. What say you? [/QUOTE]
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Making the Dodge feat +1 AC vs. any/all?
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