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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making the Dodge feat +1 AC vs. any/all?
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<blockquote data-quote="argo" data-source="post: 1635635" data-attributes="member: 5752"><p>It is one thing for a feat to be sub-optimal but a preq for another better feat, but no feat should be totally worthless on its own merits. Seriously, have you ever seen anyone take dodge who wasn't angling for spring attack/whirlwind? Spring attack is powerful thats true, but it is balanced by the fact that it is a third tier feat as well as by the fact that dodge is suboptimal. Dodge should be worth something by itself.</p><p></p><p></p><p></p><p>I don't understand your statment about AC being more valuable than to-hit. Considering the fact that an enhancment bonus to an armor or shield costs <strong>half</strong> of what an equal enhancment bonus to a weapon costs I would say that the designers seem to think that an AC bonus is <strong>less</strong> valuable than a to-hit. Besides, once you get out of low levels attack bonuses quickly start to outstrip AC, that +1 from dodge will not unbalance anything once you hit 6th level or so.</p><p></p><p></p><p></p><p>Thats a non-issue. The core rules provide an optimal armor choice for every Dex bonus. This feat will offer the same benefit to the Dex 26 guy in padded armor as it does to the Dex 13 guy in full plate.</p><p></p><p></p><p>In more concrete terms I can attest to the fact that I have played with Dodge as being +1 vs everybody for years and seen no ill effects come of it. I have seen some players take it who wern't angling for spring attack and some who didn't. In this form it seems to be considered to be worth the cost of a feat on its own assuming that a high AC is your schtick and you already have Expertise. This seems to put it on par with feats like Improved Init and Combat Reflexes; good if it is part of a package you are tying to put together but otherwise left for later. I think that is exactly where the feat should be.</p></blockquote><p></p>
[QUOTE="argo, post: 1635635, member: 5752"] It is one thing for a feat to be sub-optimal but a preq for another better feat, but no feat should be totally worthless on its own merits. Seriously, have you ever seen anyone take dodge who wasn't angling for spring attack/whirlwind? Spring attack is powerful thats true, but it is balanced by the fact that it is a third tier feat as well as by the fact that dodge is suboptimal. Dodge should be worth something by itself. I don't understand your statment about AC being more valuable than to-hit. Considering the fact that an enhancment bonus to an armor or shield costs [b]half[/b] of what an equal enhancment bonus to a weapon costs I would say that the designers seem to think that an AC bonus is [b]less[/b] valuable than a to-hit. Besides, once you get out of low levels attack bonuses quickly start to outstrip AC, that +1 from dodge will not unbalance anything once you hit 6th level or so. Thats a non-issue. The core rules provide an optimal armor choice for every Dex bonus. This feat will offer the same benefit to the Dex 26 guy in padded armor as it does to the Dex 13 guy in full plate. In more concrete terms I can attest to the fact that I have played with Dodge as being +1 vs everybody for years and seen no ill effects come of it. I have seen some players take it who wern't angling for spring attack and some who didn't. In this form it seems to be considered to be worth the cost of a feat on its own assuming that a high AC is your schtick and you already have Expertise. This seems to put it on par with feats like Improved Init and Combat Reflexes; good if it is part of a package you are tying to put together but otherwise left for later. I think that is exactly where the feat should be. [/QUOTE]
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Making the Dodge feat +1 AC vs. any/all?
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