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Making the drow more alien
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<blockquote data-quote="wingsandsword" data-source="post: 2001481" data-attributes="member: 14159"><p>So, stereotypical Drow PC's?</p><p></p><p>But seriously, there is no need to reinvent drow totally. It's nostalgia for the way things were a quarter of a century ago, when everything seemed fresh and new. Drow were the mysterious new villains since the newness had worn off of Orcs and Kobolds, if you rolled really high at character creation you could play a Paladin, and .</p><p></p><p>If you want to have mysterious villains, that's a DM thing, not a race thing. You could have a campaign where the mysterious and powerful villains from below were Duergar, or Kobolds, or Pixies riding their Dire Flumph mounts, it's all in the DM'ing. How do you stage the encounters, how do you describe them, how do NPC's react?</p><p></p><p>The "Good Drow" stereotype for an good-hearted outcast from an evil civilization is pretty done to death though, so I'm quite happy for what one PC in my game came up with for a similar concept (having played a "Good Drow" in a prior game), a good-aligned Thayan Sorcerer, thus someone who is completely unwelcome in her homeland which is a renowned hive of strange magic, evil, intrigue, and appears on the first look to be like her kinsmen. All that, without any need for a new subrace or the cliche' Drizzt rip offs.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2001481, member: 14159"] So, stereotypical Drow PC's? But seriously, there is no need to reinvent drow totally. It's nostalgia for the way things were a quarter of a century ago, when everything seemed fresh and new. Drow were the mysterious new villains since the newness had worn off of Orcs and Kobolds, if you rolled really high at character creation you could play a Paladin, and . If you want to have mysterious villains, that's a DM thing, not a race thing. You could have a campaign where the mysterious and powerful villains from below were Duergar, or Kobolds, or Pixies riding their Dire Flumph mounts, it's all in the DM'ing. How do you stage the encounters, how do you describe them, how do NPC's react? The "Good Drow" stereotype for an good-hearted outcast from an evil civilization is pretty done to death though, so I'm quite happy for what one PC in my game came up with for a similar concept (having played a "Good Drow" in a prior game), a good-aligned Thayan Sorcerer, thus someone who is completely unwelcome in her homeland which is a renowned hive of strange magic, evil, intrigue, and appears on the first look to be like her kinsmen. All that, without any need for a new subrace or the cliche' Drizzt rip offs. [/QUOTE]
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Making the drow more alien
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