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<blockquote data-quote="DragoonLance" data-source="post: 5051969" data-attributes="member: 76135"><p>My best advice after running a group that were new to 4e (and D&D for that matter) from level 1-3 is, don't setup elaborate plans for the first couple of levels. Use level one (and perhaps two as well) as a "training ground" walking them (and yourself) through the basics of combat, things like flanking, combat advantage, conditions and encounter vs at-will powers. Also be sure to include a skill challenge or two so they get the hang of them. Once they have the basics down, go ahead and level them up! Don't feel restrained to have the number of encounters the DMG suggests or even track XP for the first level. </p><p></p><p>I would also avoid using published WotC material for new first level players, I was unhappy with the amount of combats thrown at my group and added in additional non-combat stuff. Keep the combats down or be sure they are underpowered so they can get the hang of their roles in combat. WotC combats tend to favor high level combats that can TPK a group that doesn't work together IMO. Personally I would suggest one of the many "five room dungeons" floating around.</p><p></p><p>As far as getting to the action, the simplest way to do that I've found it make the players come prepared with a back story as to why their PC knows a couple of the other PCs. If they are all at least acquainted with each other you can skip the whole "at the bar" routine and start with something like "Hey, I just got a good job from X, but I could use some help and I know you guys, how about it?"</p></blockquote><p></p>
[QUOTE="DragoonLance, post: 5051969, member: 76135"] My best advice after running a group that were new to 4e (and D&D for that matter) from level 1-3 is, don't setup elaborate plans for the first couple of levels. Use level one (and perhaps two as well) as a "training ground" walking them (and yourself) through the basics of combat, things like flanking, combat advantage, conditions and encounter vs at-will powers. Also be sure to include a skill challenge or two so they get the hang of them. Once they have the basics down, go ahead and level them up! Don't feel restrained to have the number of encounters the DMG suggests or even track XP for the first level. I would also avoid using published WotC material for new first level players, I was unhappy with the amount of combats thrown at my group and added in additional non-combat stuff. Keep the combats down or be sure they are underpowered so they can get the hang of their roles in combat. WotC combats tend to favor high level combats that can TPK a group that doesn't work together IMO. Personally I would suggest one of the many "five room dungeons" floating around. As far as getting to the action, the simplest way to do that I've found it make the players come prepared with a back story as to why their PC knows a couple of the other PCs. If they are all at least acquainted with each other you can skip the whole "at the bar" routine and start with something like "Hey, I just got a good job from X, but I could use some help and I know you guys, how about it?" [/QUOTE]
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