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making the most of my sorcerer
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5039511" data-attributes="member: 19675"><p>I think that's the correct reading as well. The<em> NASTY</em> trick many use with Whirling Blade is to partner it with Wraithstrike, not True Strike.</p><p></p><p>As for simple weapon proficiency...that really depends upon the campaign.</p><p></p><p>Unlike the party Wizard, for instance, the Sorcerer may just be able to make use of a +3 Flaming Returning Spear that the warriors in the party pass up due to Feat selections (Focus/Specialization, Sunder, etc.) or certain RP vows. And, for the record, things like that have happened in campaigns in which I've played.</p><p></p><p>In RttToEE, my Rgr/Ftr/Div/SpellSword wound up wielding one of the nifty magical 2 handers in the game because the solo-classed Fighter already had one, the Dwarf Ftr/Clc had a vow and Feats that prevented him from using it, and the Brb/Druid was also limited by <em>his</em> sacred vows from using the weapon.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5039511, member: 19675"] I think that's the correct reading as well. The[I] NASTY[/I] trick many use with Whirling Blade is to partner it with Wraithstrike, not True Strike. As for simple weapon proficiency...that really depends upon the campaign. Unlike the party Wizard, for instance, the Sorcerer may just be able to make use of a +3 Flaming Returning Spear that the warriors in the party pass up due to Feat selections (Focus/Specialization, Sunder, etc.) or certain RP vows. And, for the record, things like that have happened in campaigns in which I've played. In RttToEE, my Rgr/Ftr/Div/SpellSword wound up wielding one of the nifty magical 2 handers in the game because the solo-classed Fighter already had one, the Dwarf Ftr/Clc had a vow and Feats that prevented him from using it, and the Brb/Druid was also limited by [I]his[/I] sacred vows from using the weapon. [/QUOTE]
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