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making the most of my sorcerer
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5040414" data-attributes="member: 19675"><p>"Effective" is a wishy-washy word. If you're killing your foes, arguably, you're "effective."</p><p></p><p>Not every martial arcanist gets loads of WPs...Battle Sorcerers and Elven martial arcanists, for instance, have only limited WPs. Besides, in the case of the magical spear, no additional proficiency would be needed.</p><p></p><p>And not every martial arcanist involves multiclassing with a warrior class. I ran a very effective monk arcanist with a greatspear that delivered some serious hurt to a pair of Green Dragons...moreso than the party Knight. Other martial arcanist builds I've seen multiclass with divine casters or psionic classes.</p><p></p><p>Just sticking with the aforementioned magical spear, there are all kinds of things you can do with it.</p><p></p><p>1) Use it as-is. A +3 Flaming returning spear lacks oomph as compared to higher level spells, but it <em>does</em> have Reach, and at 1d8 + 1d6 + 3 (avg. 11pts of damage), its nothing to sneeze at if you're in combat. Even if your PC is not a gish, <em>its better than every other melee weapon the spellcaster is likely to have,</em> and its surgical if used at range. There's no reason for the Sorcerer NOT to carry it. Just in case.</p><p></p><p>2) There is a spell that makes your weapon larger, doing more damage and, as I recall, giving it additional reach. There are also powers & spells that make you larger, again, giving you more damage & reach.</p><p></p><p>3) If you have the Create Armor & Weapons feat, you can further enchant the weapon to improve efficacy.</p><p></p><p>4) Channel spell-energy through it, via things like Arcane Strike.</p><p></p><p>Had I chosen a Sickle instead of Spear for my example, I'd have suggested the Whirling Blade thing. An average damage of 10hp per target in a 60' line- and that's before figuring the bonus from subbing your casting stat for Str (as per the spell)- isn't bad for a 2nd level spell.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5040414, member: 19675"] "Effective" is a wishy-washy word. If you're killing your foes, arguably, you're "effective." Not every martial arcanist gets loads of WPs...Battle Sorcerers and Elven martial arcanists, for instance, have only limited WPs. Besides, in the case of the magical spear, no additional proficiency would be needed. And not every martial arcanist involves multiclassing with a warrior class. I ran a very effective monk arcanist with a greatspear that delivered some serious hurt to a pair of Green Dragons...moreso than the party Knight. Other martial arcanist builds I've seen multiclass with divine casters or psionic classes. Just sticking with the aforementioned magical spear, there are all kinds of things you can do with it. 1) Use it as-is. A +3 Flaming returning spear lacks oomph as compared to higher level spells, but it [I]does[/I] have Reach, and at 1d8 + 1d6 + 3 (avg. 11pts of damage), its nothing to sneeze at if you're in combat. Even if your PC is not a gish, [I]its better than every other melee weapon the spellcaster is likely to have,[/I] and its surgical if used at range. There's no reason for the Sorcerer NOT to carry it. Just in case. 2) There is a spell that makes your weapon larger, doing more damage and, as I recall, giving it additional reach. There are also powers & spells that make you larger, again, giving you more damage & reach. 3) If you have the Create Armor & Weapons feat, you can further enchant the weapon to improve efficacy. 4) Channel spell-energy through it, via things like Arcane Strike. Had I chosen a Sickle instead of Spear for my example, I'd have suggested the Whirling Blade thing. An average damage of 10hp per target in a 60' line- and that's before figuring the bonus from subbing your casting stat for Str (as per the spell)- isn't bad for a 2nd level spell. [/QUOTE]
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