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Making the poor suckers earn it...
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<blockquote data-quote="godawful" data-source="post: 2673155" data-attributes="member: 36518"><p>Now that I spend a good deal of time trying to come up with ways to make my player's lives miserable, i think i have a decent new idea, and wondered if anyone else has tried it. My high level players are gonna build a town (starting this weekend) and after dealing with this logistical nightmare, and after a couple of invading armies, i'm thinking the pc's (who will at some point act as lords) will have to hire out groups to patrol, scout, investigate etc. so that means opportunities to start new characters, yet keep continuity within the campaign.</p><p></p><p>ok, big deal right? well, how about if i make them start all new characters as commoners? where does the fighter get all that cash at level 1 for startup gear? where does the wizzie find a mentor? how does a rogue learn his trade?</p><p></p><p>so basically, they will have some street urchins, maybe a middle class person or 2, and they will have to start making money and finding their way in the world.</p><p></p><p>hehehe, show them how the other side lives. make them fish, hunt, trap, run errands etc for a few copper. no spells, no special anything, and rags or very simple clothes to wear. and a stick with a nail in it for a weapon. and a crappy bow.</p><p></p><p>ok so here's what i am wondering, well, concerned about, and how have you guys dealt with it, or what do you think? after getting a few levels in commoner, the effective character level of a level 1 (whatever) would actually be a bit higher hmmm? hitpoints would be a bit more also than for a completely new level 1 character. </p><p></p><p>so... any input/suggestions/experiences with this? i am thinking it will be a great roleplay opportunity (i hope)</p></blockquote><p></p>
[QUOTE="godawful, post: 2673155, member: 36518"] Now that I spend a good deal of time trying to come up with ways to make my player's lives miserable, i think i have a decent new idea, and wondered if anyone else has tried it. My high level players are gonna build a town (starting this weekend) and after dealing with this logistical nightmare, and after a couple of invading armies, i'm thinking the pc's (who will at some point act as lords) will have to hire out groups to patrol, scout, investigate etc. so that means opportunities to start new characters, yet keep continuity within the campaign. ok, big deal right? well, how about if i make them start all new characters as commoners? where does the fighter get all that cash at level 1 for startup gear? where does the wizzie find a mentor? how does a rogue learn his trade? so basically, they will have some street urchins, maybe a middle class person or 2, and they will have to start making money and finding their way in the world. hehehe, show them how the other side lives. make them fish, hunt, trap, run errands etc for a few copper. no spells, no special anything, and rags or very simple clothes to wear. and a stick with a nail in it for a weapon. and a crappy bow. ok so here's what i am wondering, well, concerned about, and how have you guys dealt with it, or what do you think? after getting a few levels in commoner, the effective character level of a level 1 (whatever) would actually be a bit higher hmmm? hitpoints would be a bit more also than for a completely new level 1 character. so... any input/suggestions/experiences with this? i am thinking it will be a great roleplay opportunity (i hope) [/QUOTE]
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