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Making the poor suckers earn it...
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<blockquote data-quote="Eye Tyrant" data-source="post: 2673705" data-attributes="member: 406"><p>I have a PC in a game that started like this. There was a ton of grumbling, though I liked the idea. Most of the complaining came from the aspiring spellcasters. I forget exactly how it was handled, but some of the things that I remember are as follows:</p><p></p><p>If you took a Feat like Martial Weapon Proficiency or Medium Armor Proficiency, and then later became a Fighter (who gets it for free) you got your Feat back to spend on something else, but it had to be associated with your class (and in the Fighter example it had to come from the Bonus Feat list).</p><p></p><p>HPs were skipped at the first "real" class level. So when I was a Comoner2, Expert1, Warrior1 and then became a Fighter1, I didn't get to roll for HPs. I already had more then 20 or so HPs IIRC. I forget exactly how this worked, and basically just accepted it (It's the only game I've been able to actually be a PLAYER in years).</p><p></p><p>The Spellcasters were happy when they finally got to pick up a level in Adept and even happier when they got their "real" level...</p><p></p><p><strong>Suggestion:</strong> I wouldn't make them start as Commoners. Allow them to start the game as an Adept, Warrior, or Expert. Everyone will likely pick Expert at first level for the skills, but maybe not. This lowers the power level and makes them have to struggle a little, but they will still have a sense that they are not being outright screwed. Now if you still want to make them play Commoners, I would make sure to a) Keep things interesting, and b) Level them up fairly quickly (like at the end of the first session give a level, even if it is just in Commoner or one of the other NPC classes).</p><p></p><p>Again, I didn't mind starting as a Commoner because I hadn't played in so long, but I am the exception by far. If you do start them as Commoners expect them to complain the whole time until they get some levels.</p></blockquote><p></p>
[QUOTE="Eye Tyrant, post: 2673705, member: 406"] I have a PC in a game that started like this. There was a ton of grumbling, though I liked the idea. Most of the complaining came from the aspiring spellcasters. I forget exactly how it was handled, but some of the things that I remember are as follows: If you took a Feat like Martial Weapon Proficiency or Medium Armor Proficiency, and then later became a Fighter (who gets it for free) you got your Feat back to spend on something else, but it had to be associated with your class (and in the Fighter example it had to come from the Bonus Feat list). HPs were skipped at the first "real" class level. So when I was a Comoner2, Expert1, Warrior1 and then became a Fighter1, I didn't get to roll for HPs. I already had more then 20 or so HPs IIRC. I forget exactly how this worked, and basically just accepted it (It's the only game I've been able to actually be a PLAYER in years). The Spellcasters were happy when they finally got to pick up a level in Adept and even happier when they got their "real" level... [B]Suggestion:[/B] I wouldn't make them start as Commoners. Allow them to start the game as an Adept, Warrior, or Expert. Everyone will likely pick Expert at first level for the skills, but maybe not. This lowers the power level and makes them have to struggle a little, but they will still have a sense that they are not being outright screwed. Now if you still want to make them play Commoners, I would make sure to a) Keep things interesting, and b) Level them up fairly quickly (like at the end of the first session give a level, even if it is just in Commoner or one of the other NPC classes). Again, I didn't mind starting as a Commoner because I hadn't played in so long, but I am the exception by far. If you do start them as Commoners expect them to complain the whole time until they get some levels. [/QUOTE]
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