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Making the poor suckers earn it...
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<blockquote data-quote="Nyeshet" data-source="post: 2674108" data-attributes="member: 18363"><p>I wouldn't do it that way. I would instead have each take a level of one of the following: Expert, Warrior, or (maybe) Aristocrat. They awaken having no memories of their past beyond their basic skills / feats (ie: someone with ranks in Open Lock knows they have that skill). Also, everything of worth they may have had is gone. Leaving the tavern whose floor they had found themselves upon, they find the village itself in shambles - most of the buildings have burnt down. </p><p></p><p>Asking about, they discover that the local band of bandits made an attack the prior night. The three were travellers who had stopped by the tavern for a drink and perhaps a room for the night. They were knocked out during the fight, the bandits taking their purses, tools, weapons - anything of worth. (The characters were having a drink, and so did not have thier armor on at the time - assuming they had any to begin with). </p><p></p><p>The village is used to the attacks, but this last one was far worse than normal. The survivors have decided to abandon the village. They are gathering what little there is left to gather to make the journey to the nearest larger village or small town, hoping to find work and a home before the winter sets in. (Currently it is early autumn.)</p><p></p><p>So now we have a group of PCs - strangers to the villagers and each other, having neither weapons nor armor nor tools nor equipment of any sort. The villagers are taking all their stores of food with them for the journey, but they can spare enough for perhaps a week's rations for each PC. The PCs may be able to find some small weapons about (a dagger, a sling, a staff, a club, etc), but larger and more complex weapons are not present. They can travel with the villagers or they may strike out on their own. </p><p></p><p>Their skills and feats will be important as they lack both magic and tools. Ranks in Craft, Profession, and Perform - considered unimportant by most unless needed by a class feature or as a pre-req, are now of paramont importance as a source of gaining wealth (however meager by standard considerations) and perhaps creating tools / weapons / etc. </p><p></p><p>I might also consider halving their skill points - stating that this is effectively a zero level and so their skill points are only 2* (not 4*, as typical for first level). Upon attaining first level they gain double the normal allotment of skill points to better reflect this. Also, with their first level gain they are allowed to choose PC classes they meet the pre-reqs for. Wizards, for instance, may require a couple ranks in Spellcraft and Know (arcane), while Bards need Perform skills, Fighters need a +1 BAB (from Warrior, the only NPC class with good BAB progression), etc. </p><p></p><p>It could be an interesting campaign, and the lack of memories grants several possible hooks (former / unknown enemies, family searching for them - perhaps with troubles of their own, guards in some towns on the lookout for them for crimes they cannot recall, etc).</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2674108, member: 18363"] I wouldn't do it that way. I would instead have each take a level of one of the following: Expert, Warrior, or (maybe) Aristocrat. They awaken having no memories of their past beyond their basic skills / feats (ie: someone with ranks in Open Lock knows they have that skill). Also, everything of worth they may have had is gone. Leaving the tavern whose floor they had found themselves upon, they find the village itself in shambles - most of the buildings have burnt down. Asking about, they discover that the local band of bandits made an attack the prior night. The three were travellers who had stopped by the tavern for a drink and perhaps a room for the night. They were knocked out during the fight, the bandits taking their purses, tools, weapons - anything of worth. (The characters were having a drink, and so did not have thier armor on at the time - assuming they had any to begin with). The village is used to the attacks, but this last one was far worse than normal. The survivors have decided to abandon the village. They are gathering what little there is left to gather to make the journey to the nearest larger village or small town, hoping to find work and a home before the winter sets in. (Currently it is early autumn.) So now we have a group of PCs - strangers to the villagers and each other, having neither weapons nor armor nor tools nor equipment of any sort. The villagers are taking all their stores of food with them for the journey, but they can spare enough for perhaps a week's rations for each PC. The PCs may be able to find some small weapons about (a dagger, a sling, a staff, a club, etc), but larger and more complex weapons are not present. They can travel with the villagers or they may strike out on their own. Their skills and feats will be important as they lack both magic and tools. Ranks in Craft, Profession, and Perform - considered unimportant by most unless needed by a class feature or as a pre-req, are now of paramont importance as a source of gaining wealth (however meager by standard considerations) and perhaps creating tools / weapons / etc. I might also consider halving their skill points - stating that this is effectively a zero level and so their skill points are only 2* (not 4*, as typical for first level). Upon attaining first level they gain double the normal allotment of skill points to better reflect this. Also, with their first level gain they are allowed to choose PC classes they meet the pre-reqs for. Wizards, for instance, may require a couple ranks in Spellcraft and Know (arcane), while Bards need Perform skills, Fighters need a +1 BAB (from Warrior, the only NPC class with good BAB progression), etc. It could be an interesting campaign, and the lack of memories grants several possible hooks (former / unknown enemies, family searching for them - perhaps with troubles of their own, guards in some towns on the lookout for them for crimes they cannot recall, etc). [/QUOTE]
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