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Making the poor suckers earn it...
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<blockquote data-quote="Altalazar" data-source="post: 2677811" data-attributes="member: 939"><p>You don't need to make them commoners, necessarily, though perhaps that would be fun to do. Just having them start out at first level could suffice for what you are looking for. And there are many possible sources - they could be townfolk, they could be apprentices of the higher level mages, they could be members of the town guard or national "army" of the higher level characters. They could be acolytes from one of the temples in your player's city. I've had characters start from almost all of those in my own campaign (where my PCs founded a nation). I actually ended up with three of my PCs involved in the nation - a fighter who was "king" a mage who founded a mage's guild there and was the true power (brains, at least) behind the throne, and then a Cleric who founded her own temple in the main city of that nation. It gave a lot of continuity even when playing lots of different characters. After a while, i had medium and even high level cohorts, such that a few got almost as high in level as the original founders. So when we'd do pickup games, I had a rich list of PCs to choose from to play that were all interelated in some form or another from levels 1 to 17 (and this was first edition, so that was really quite a spread).</p></blockquote><p></p>
[QUOTE="Altalazar, post: 2677811, member: 939"] You don't need to make them commoners, necessarily, though perhaps that would be fun to do. Just having them start out at first level could suffice for what you are looking for. And there are many possible sources - they could be townfolk, they could be apprentices of the higher level mages, they could be members of the town guard or national "army" of the higher level characters. They could be acolytes from one of the temples in your player's city. I've had characters start from almost all of those in my own campaign (where my PCs founded a nation). I actually ended up with three of my PCs involved in the nation - a fighter who was "king" a mage who founded a mage's guild there and was the true power (brains, at least) behind the throne, and then a Cleric who founded her own temple in the main city of that nation. It gave a lot of continuity even when playing lots of different characters. After a while, i had medium and even high level cohorts, such that a few got almost as high in level as the original founders. So when we'd do pickup games, I had a rich list of PCs to choose from to play that were all interelated in some form or another from levels 1 to 17 (and this was first edition, so that was really quite a spread). [/QUOTE]
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