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*Pathfinder & Starfinder
Making the ranger a prestige class...
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<blockquote data-quote="Plane Sailing" data-source="post: 592942" data-attributes="member: 114"><p>Personally I find them boring compared with, say, the paladin.</p><p></p><p>I dislike the way they have buff spells for animals (magic fang etc) but don't have buff spells for themselves ("I can't fight the golem, but I'll make sure that trusty the badger can get a bite in! Go, trusty!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>I dislike the way that they don't have the 24hr endure elements. It is bizarre, but paladins, clerics, wizards and sorcerers find it easier to withstand extremes of temperature in the wilderness than the ranger!</p><p></p><p>the 1st level entangle can turn a battle in the wilderness, I'll grant that. I don't think any of the 2nd level spells can (unless the 8th level ranger is facing 2-8 creatures of less than 4HD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ). 3rd level spells? nothing special there. 4th level polymorph self pops up, giving all manner of possibilities for carnage... but 14th level is a long while to wait! He even gets healing spells extra-slowly.</p><p></p><p>That's not to say that I'm unwilling to consider options that I've glossed over... I'd be interested in suggestions for great uses for some of the other spells - they just seem so Blah compared to the paladins bless weapon/protection from evil/greater magic weapon/dispel magic/holy sword/dispel evil etc.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 592942, member: 114"] Personally I find them boring compared with, say, the paladin. I dislike the way they have buff spells for animals (magic fang etc) but don't have buff spells for themselves ("I can't fight the golem, but I'll make sure that trusty the badger can get a bite in! Go, trusty!" :)) I dislike the way that they don't have the 24hr endure elements. It is bizarre, but paladins, clerics, wizards and sorcerers find it easier to withstand extremes of temperature in the wilderness than the ranger! the 1st level entangle can turn a battle in the wilderness, I'll grant that. I don't think any of the 2nd level spells can (unless the 8th level ranger is facing 2-8 creatures of less than 4HD :rolleyes: ). 3rd level spells? nothing special there. 4th level polymorph self pops up, giving all manner of possibilities for carnage... but 14th level is a long while to wait! He even gets healing spells extra-slowly. That's not to say that I'm unwilling to consider options that I've glossed over... I'd be interested in suggestions for great uses for some of the other spells - they just seem so Blah compared to the paladins bless weapon/protection from evil/greater magic weapon/dispel magic/holy sword/dispel evil etc. Cheers [/QUOTE]
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