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General Tabletop Discussion
*Dungeons & Dragons
making the Sorcerer an "Elementalist" - custom spell lists
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<blockquote data-quote="jgsugden" data-source="post: 7294627" data-attributes="member: 2629"><p>I'm not debating the merits of the changes, but just asking if they are necessary. If you want your sorcerers to have this feel, I don't think you need to change any rules - just ask players to be thematic in their selections. </p><p></p><p>If I wanted to go with this approach, the changes I would make:</p><p></p><p>1.) Bonus spells: Sorcerers gain a number of spells known equal to their level plus their proficiency bonus. </p><p>2.) Customer spell lists: Minimize the challenge by eliminating extra lists. Sorcerers gain spells from two sources: The sorcerer spell list and from thematic spells. At least half of the spells a sorcerer knows must be thematic spells. A thematic spell is a spell related conceptually to the origin of the PC (Fire, Water, Earth or Air/Storm). Thematic spells are not tied to any particular spell list and are selected with the permission of the DM. For example - the DM might decide that a 7th level Storm sorcerer may be able to learn Conjure Woodland Beings - but all they could summon with it are Sea Hags. Or that Zephyr strike is good for the class as well. Similarly, one cantrip must be thematic (and can come from any class), while the rest must come from the sorcerer class.</p><p></p><p>Example, a 6th level Phoenix/fire sorcerer would know 9 spells (level 6, proficiency 3). At least 5 would need to be fire themed and the other 4 would need to come from the sorcerer spell list. The first themed spells could be from the sorcerer, cleric, druid, bard, ranger or paladin lists.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7294627, member: 2629"] I'm not debating the merits of the changes, but just asking if they are necessary. If you want your sorcerers to have this feel, I don't think you need to change any rules - just ask players to be thematic in their selections. If I wanted to go with this approach, the changes I would make: 1.) Bonus spells: Sorcerers gain a number of spells known equal to their level plus their proficiency bonus. 2.) Customer spell lists: Minimize the challenge by eliminating extra lists. Sorcerers gain spells from two sources: The sorcerer spell list and from thematic spells. At least half of the spells a sorcerer knows must be thematic spells. A thematic spell is a spell related conceptually to the origin of the PC (Fire, Water, Earth or Air/Storm). Thematic spells are not tied to any particular spell list and are selected with the permission of the DM. For example - the DM might decide that a 7th level Storm sorcerer may be able to learn Conjure Woodland Beings - but all they could summon with it are Sea Hags. Or that Zephyr strike is good for the class as well. Similarly, one cantrip must be thematic (and can come from any class), while the rest must come from the sorcerer class. Example, a 6th level Phoenix/fire sorcerer would know 9 spells (level 6, proficiency 3). At least 5 would need to be fire themed and the other 4 would need to come from the sorcerer spell list. The first themed spells could be from the sorcerer, cleric, druid, bard, ranger or paladin lists. [/QUOTE]
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