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General Tabletop Discussion
*Dungeons & Dragons
making the Sorcerer an "Elementalist" - custom spell lists
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<blockquote data-quote="Croesus" data-source="post: 7295894" data-attributes="member: 35019"><p>This would be my approach. Every sorcerer needs access to certain spells, especially utility and defensive spells. I suspect the number of themed spells will be relatively low, maybe 2-3 per level on average. So themed spell lists shouldn't take up too much additional space and will have minimal overlap.</p><p></p><p>BTW, my own tweak to sorcerers is similar to yours. Spell points so they feel different. More metamagic choices. The main difference is I added bonus spells based on draconic heritage rather than your themed spell lists. My group is testing it now and it's relatively balanced against the wizard, though I'm a bit concerned that spell points give them a bit too much flexibility.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7295894, member: 35019"] This would be my approach. Every sorcerer needs access to certain spells, especially utility and defensive spells. I suspect the number of themed spells will be relatively low, maybe 2-3 per level on average. So themed spell lists shouldn't take up too much additional space and will have minimal overlap. BTW, my own tweak to sorcerers is similar to yours. Spell points so they feel different. More metamagic choices. The main difference is I added bonus spells based on draconic heritage rather than your themed spell lists. My group is testing it now and it's relatively balanced against the wizard, though I'm a bit concerned that spell points give them a bit too much flexibility. [/QUOTE]
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making the Sorcerer an "Elementalist" - custom spell lists
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