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Making the Thief Talk
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<blockquote data-quote="fba827" data-source="post: 4799703" data-attributes="member: 807"><p>Yeah, Skill Challenge. And use high end DCs to represent the thief's resistance.</p><p>Primary Skills: Diplomacy (good cop), Intimidate (bad cop), Insight (to know why he might not be talking)</p><p>Secondary skills (that one PC could use to give a +2 to another PC's chec): Bluff (add to a good cop/bad cop), Heal (add to an intimidate), Streetwise ("look, we heard from so and so that you might be in trouble with so and so")</p><p></p><p>Basically, somewhere in that diplomacy check, the PCs are giving reason/incentive to talk despite the threat to himself (maybe they offer protection, maybe the convince him that they are about to elliminate that person so he wouldn't be a threat for long, etc)</p><p>Or in an intimidate, that is is when the PCs are saying that they are a bigger threat than this other person could ever be. etc.</p><p></p><p>OR if you're not doing 4e or skill challenges, then use the same gist (but without the skill challenge reference) -- so maybe the PCs are able to get him some local "witness protection" type thing. Maybe the PCs know of a friend/ally/priest who will let the theif hide out in the basement until it all blows over. That sort of thing.</p></blockquote><p></p>
[QUOTE="fba827, post: 4799703, member: 807"] Yeah, Skill Challenge. And use high end DCs to represent the thief's resistance. Primary Skills: Diplomacy (good cop), Intimidate (bad cop), Insight (to know why he might not be talking) Secondary skills (that one PC could use to give a +2 to another PC's chec): Bluff (add to a good cop/bad cop), Heal (add to an intimidate), Streetwise ("look, we heard from so and so that you might be in trouble with so and so") Basically, somewhere in that diplomacy check, the PCs are giving reason/incentive to talk despite the threat to himself (maybe they offer protection, maybe the convince him that they are about to elliminate that person so he wouldn't be a threat for long, etc) Or in an intimidate, that is is when the PCs are saying that they are a bigger threat than this other person could ever be. etc. OR if you're not doing 4e or skill challenges, then use the same gist (but without the skill challenge reference) -- so maybe the PCs are able to get him some local "witness protection" type thing. Maybe the PCs know of a friend/ally/priest who will let the theif hide out in the basement until it all blows over. That sort of thing. [/QUOTE]
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