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Making the Thief Talk
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<blockquote data-quote="Rel" data-source="post: 4799767" data-attributes="member: 99"><p>And maybe the horse will sing. (Everybody knows this parable, right?)</p><p></p><p>I mean if the PC's say, "Tell us or we'll kill you." then the Thief has two options. He can refuse to talk at which point the PC's kill him and that will reduce his options considerably. </p><p></p><p>Or he can spill the beans and probably something bad will happen to him. But you never know. He could flee the city and go someplace where nobody knows him. He could go from being a Thief to being an Assassin and kill off people who had a problem with his betrayal until people stop having a problem with that. He could try and kill the PC's or lead them into an ambush before they can act on the information he gives them. Lots of things might happen if he talks.</p><p></p><p>One thing is sure to happen if he doesn't.</p><p></p><p>I might have him go the other direction. I'd have him say, "Look, if I tell you what you want to know then I'm a man marked for death. I want to avoid that death. So I will tell you absolutely anything and everything that I know, every bit of it. But you have to give me X." Where X equals a fast way out of the city, some money, immediate release, whatever will improve his odds of survival.</p></blockquote><p></p>
[QUOTE="Rel, post: 4799767, member: 99"] And maybe the horse will sing. (Everybody knows this parable, right?) I mean if the PC's say, "Tell us or we'll kill you." then the Thief has two options. He can refuse to talk at which point the PC's kill him and that will reduce his options considerably. Or he can spill the beans and probably something bad will happen to him. But you never know. He could flee the city and go someplace where nobody knows him. He could go from being a Thief to being an Assassin and kill off people who had a problem with his betrayal until people stop having a problem with that. He could try and kill the PC's or lead them into an ambush before they can act on the information he gives them. Lots of things might happen if he talks. One thing is sure to happen if he doesn't. I might have him go the other direction. I'd have him say, "Look, if I tell you what you want to know then I'm a man marked for death. I want to avoid that death. So I will tell you absolutely anything and everything that I know, every bit of it. But you have to give me X." Where X equals a fast way out of the city, some money, immediate release, whatever will improve his odds of survival. [/QUOTE]
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