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Making the Thief Talk
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<blockquote data-quote="Rechan" data-source="post: 4799901" data-attributes="member: 54846"><p>6th level:</p><p>Fighter</p><p>Paladin (Strength based, intimidation based, not Good aligned)</p><p>Avenger</p><p>Cleric (I think he has the diplomacy skill, and if so, the only one with it)</p><p>Bard (DNPC, essentially). </p><p></p><p>None, really.</p><p></p><p>The PCs will find the thief because another sets up the meeting with said thief; they don't exactly have him tied to a chair, just yet. He's going to go into the meeting with the PCs expecting a client meeting, so he's not going to stumble in blindly.</p><p></p><p>Jack7, that's a really thorough and great response, but I don't know how much of it I can really use; this group is more like the A-Team, and less like Jack Bauer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The city in question, the PCs are total strangers in*, and aren't in long. They're chasing NPCs/heading on a journey, this is a stop and an opportunity to get a jump on the people who have been ambushing them. So what they can <em>give</em> the informant is limited.</p><p></p><p>I'm trying to work within the parameters of my group, really. Two players are real beer and pretzel types. One is more hardcore, but his character is just so aloof and focused on bringing the Avenger hammer down that he doesn't offer much in this circumstance. The final player is the Co-DM; I'm leaving in a few months, he's trying to take over the game, I'm trying to work within the confines of his existing story (and try to use his ideas in a way that actually <em>work</em>). This is all a fairly big railroad, but I'm trying to offer a little bit more windowdressing to the railroad, and make the trip look a little less monotonous. As I said, it has been a string of ambushes thus far - I want to give the players a few people to talk to. And as I said, I'm only with these guys for two months - so I want to move things along briskly.</p><p></p><p>*The DNPC has a small connection, but I just hate putting DNPCs in the spotlight/using their resources like that. Takes away from the players.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4799901, member: 54846"] 6th level: Fighter Paladin (Strength based, intimidation based, not Good aligned) Avenger Cleric (I think he has the diplomacy skill, and if so, the only one with it) Bard (DNPC, essentially). None, really. The PCs will find the thief because another sets up the meeting with said thief; they don't exactly have him tied to a chair, just yet. He's going to go into the meeting with the PCs expecting a client meeting, so he's not going to stumble in blindly. Jack7, that's a really thorough and great response, but I don't know how much of it I can really use; this group is more like the A-Team, and less like Jack Bauer. ;) The city in question, the PCs are total strangers in*, and aren't in long. They're chasing NPCs/heading on a journey, this is a stop and an opportunity to get a jump on the people who have been ambushing them. So what they can [I]give[/I] the informant is limited. I'm trying to work within the parameters of my group, really. Two players are real beer and pretzel types. One is more hardcore, but his character is just so aloof and focused on bringing the Avenger hammer down that he doesn't offer much in this circumstance. The final player is the Co-DM; I'm leaving in a few months, he's trying to take over the game, I'm trying to work within the confines of his existing story (and try to use his ideas in a way that actually [I]work[/I]). This is all a fairly big railroad, but I'm trying to offer a little bit more windowdressing to the railroad, and make the trip look a little less monotonous. As I said, it has been a string of ambushes thus far - I want to give the players a few people to talk to. And as I said, I'm only with these guys for two months - so I want to move things along briskly. *The DNPC has a small connection, but I just hate putting DNPCs in the spotlight/using their resources like that. Takes away from the players. [/QUOTE]
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